theeggroll wrote:Zoram wrote:Ceneraii wrote:The argument from realism is retarded to begin with, that was kind of my point.
The argument of realism might be "retarded", but the argument of consistency would not be.
Bombers hovering through some gimmick is inconsistent with the behavior of planes in this game. The only way to make them hover is some nitpicky clicking that by no way you would intentionnally do without prior knowledge (you don't have to click 2mm behind the helicopters to make them stay in place). The expected behavior of the planes to shoot twice the same sport is to do a large circle to come back to the same spot.
The programmers might have taken a shortcut to allow planes to land on stations without having to simulate a long ass trajectory down, which results in the ability to abuse it, it seems fairly obvious that it is an unintended side effect.
If it's not, adding a button 'hover mode' to remove the tedious micro should be a natural future patch goal.
You say that planes never stop and go into hover mode? what happens when you send some intis to a specific spot? They go there, stop, hover, and then land. If a little micro is involved to manipulate that effect, big whoop.
same as landing on stations, much easier than having to simulate a long downward trajectory I suppose (which would be a pain on small maps)
And as you say, they stop, hover, and land, they don't ever stay up, unlike gunships, unless you specifically apply some nonsensical micro.
In attack mode, as I wrote, you want to get back to where you are, you have to circle arround.
It's not a litle micro, it's abusing the landing mechanic to achieve an effect thas is clearly not intended. I don't mind that much people using it, it's in the game, so fair enough, but it's inconsistent to the planes overall flight behavior and just plain nonsensical. It's tolerable because the required micro is so tedious that it requires full attention to be given to that one single plane.