IceDreamer wrote:We have access to the flight mechanics. We have access to everything that happens to the bomb once dropped, including altering the type of drop path it takes, and where it is *aimed*
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IceDreamer wrote:We have access to the flight mechanics. We have access to everything that happens to the bomb once dropped, including altering the type of drop path it takes, and where it is *aimed*
nakeddave wrote:Where does this code live? I've got a theory and lots of free time
IceDreamer wrote:I agree with Cen about the hoverbomb issue, but I can't reduce the range on the bomber without messing the whole non-drop thing up even worse. Question is: Can we make SAMs both longer range and faster projectile without breaking things?
I may look into lowering the braking speed on the bomber, that MAY force it to fly into range when you stop it...
E8400-CV wrote:Stopping a bomber abruptly mid-air is nonsense anyway. I'm fine with that being removed
Ceneraii wrote:E8400-CV wrote:Stopping a bomber abruptly mid-air is nonsense anyway. I'm fine with that being removed
Yeah, makes no sense at all ;D
https://www.youtube.com/watch?feature=p ... 1Az0#t=246
E8400-CV wrote:Ceneraii wrote:E8400-CV wrote:Stopping a bomber abruptly mid-air is nonsense anyway. I'm fine with that being removed
Yeah, makes no sense at all ;D
https://www.youtube.com/watch?feature=p ... 1Az0#t=246
Did you see 'abruptly'?
I have no problem with an Ahwassa taking 50 seconds to go from flightspeed to hover.
Ceneraii wrote:The argument from realism is retarded to begin with, that was kind of my point.
Zoram wrote:Ceneraii wrote:The argument from realism is retarded to begin with, that was kind of my point.
The argument of realism might be "retarded", but the argument of consistency would not be.
Bombers hovering through some gimmick is inconsistent with the behavior of planes in this game. The only way to make them hover is some nitpicky clicking that by no way you would intentionnally do without prior knowledge (you don't have to click 2mm behind the helicopters to make them stay in place). The expected behavior of the planes to shoot twice the same sport is to do a large circle to come back to the same spot.
The programmers might have taken a shortcut to allow planes to land on stations without having to simulate a long ass trajectory down, which results in the ability to abuse it, it seems fairly obvious that it is an unintended side effect.
If it's not, adding a button 'hover mode' to remove the tedious micro should be a natural future patch goal.
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