IceDreamer wrote:All the arguments about mass efficient countering etc are smoke and mirrors, this happens so rarely that it's irrelevant.
Just because it happens infrequently doesn't mean it's smoke and mirrors. If you want to say units shouldn't be able to mass efficiently counter their counters, argue that meaningfully. Don't use catch phrases like "smoke and mirrors." Until someone argues otherwise, I stand by this being a core principle of the game and the main reason the AW shouldn't be able to do this.
(argue = not catch phrases)
IceDreamer wrote:Options:
Make the bomber fly lower - Can't be done, as it severely messes with drop chance
Make ASF fly higher - Can't be done, as it severely messes with the balance of ASF vs AA, particularly Flack
Make the bomb pass through planes - Can be done, but kills a bit of what makes supcom special. Also won't fully fix the issue, AW users will just find a shield to use as an explosive wall. Will be rarer, but will still occur.
Enable self damage - Can be done, but weakens the AW overall and promotes hovering once it has launched, which I don't think is a good idea.
Fix the dumbass veterancy system - Can be done. Needs to be done.
Enable self damage when the bomb impacts a plane in the air - Can be done. Complex but for this unit lag concerns are minimal. My personal first port of call, defaulting back to the previous two if it can't be made to work properly.
I would settle for the AW damaging itself if it dropped within 5-10 height of itself, except that it would vet so much on the ASFs it doesn't matter.
I'm curious about the "can't be done" things... can they actually not be done? What is this drop chance and how does it work?
Also, I think using a shield as an explosive wall is totally legit.