IceDreamer wrote:I suppose you think it is not okay to occasionally block an enemy nuke and blow their base by swarming them with T1 Air Scouts? Not OK to hoverbomb? Not OK to save your own base from an enemy nuke by swarming yourself with air units? Not OK that manually re-loading your base shields can help you against enemy artillery at the cost of APM?
Ooh, fun! Lets go through them:
Nuke blocking- less obviously stupid, because unlike the ahwassa bomb the planes are deliberately flown into the danger zone rather than flying into it blindly due to a coding oversight. FAR less problematic for balance, because it's nowhere near as reliable (I've only ever seen someone pull it off once to defend, and it cost them their asfs) and *still* most of the base is in nuke radius even with an airburst, IIRC. It's not a gamewinner, much lower priority.
I've never seen it done over a launching nuke either, and you could prevent that with a single flak if it was a problem anyhow.
Hoverbombing - this is dumb, and like all these things is really counterintuitive for new players. I was under the impression that it's not fixable though, which closes down the debate unfortunately. It's not as serious for gameplay though because you counter it in exactly the same way you counter bombers normally.
Manually reloading shields - eh, honestly this doesn't bother me too much, never seen it be a problem- is it ever?
I get that in general the line between use and abuse is thin. But this issue has a significant negative impact on gameplay, is utterly nonsensical and can reduce the outcome of a game to a single moment of micro.
IceDreamer wrote:As for why don't the planes fly higher, I could make the argument that the bomber is Experimental, and that the Seraphim engineers took the known flight pattern of ASFs into account when designing it, such that this could happen.
You could, yes, but I'd hope that you won't.