Aeon needs an enhanced gun

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Aeon needs an enhanced gun

Postby FunkOff » 06 Aug 2020, 17:20

All ACUs have a high powered weapon except Aeon. Cybran has chest Mazer, UEF has billy, Seraphim has double gun. Aeon doesn't have ANY special weapon that increases damage to T3 or T4 levels.

Back in original Supcom, Aeon gun upgrade increased rate of fire to 10x normal. This was affectionately called the "fire hose". Bring this back as a secondary upgrade to the Rate of Fire increase. It should cost around 2500 mass to make it similar to the aforementioned upgrades.
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Re: Aeon needs an enhanced gun

Postby Plasma_Wolf » 06 Aug 2020, 18:10

Back in original SupCom, the Overcharge range was minimal. Starting in FA, the overcharge had the same range as the main gun. So while you don't have 2500 DPS, but only 200, you outrange Percivals and Bricks with one point, which is admittedly barely anything, but it outranges where no other ACU can. If not good enough against percival and brick armies, it's good enough until that point. This should well make up for the dps. In addition to that you have the light shield for 1300 mass, and can add a heavy shield later in the game for 1300 mass. The result: for 4600 mass you've got a unit that can fire and overcharge at good range, but also 36000 HP)

Next, it is not a bad idea to consider additional changes to ACUs, but I rather dislike the changes made to the seraphim ACU. It turned from a strong unit with its upgrade to a very strong unit that's difficult to kill in all cases, i.e. the RAS build and the frontline build. Before, at least going for RAS came at the cost of HP.

As for the comparison to the other two units, Billy might work a couple of times, but it won't be long before the other team starts bringing in Loyalists specifically to deflect it, or just build TMD everywhere otherwise. For its price, it's good but not so good that it warrants an extra upgrade to make the Aeon ACU even stronger. The Cybran mazer is good, but it ends either in a telemazer or in a cloak which is countered by some decent scouting with spy planes (or a GC).
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Re: Aeon needs an enhanced gun

Postby FunkOff » 06 Aug 2020, 20:34

Aeon fully upgraded combat ACU will lose to all other combat ACUs by a wide margin, it's not even close. More imortantly, OC was enormously nerfed, it's not very good against T3 or other ACUs.
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Re: Aeon needs an enhanced gun

Postby LabPunk » 06 Aug 2020, 21:17

FunkOff wrote:Aeon fully upgraded combat ACU will lose to all other combat ACUs by a wide margin, it's not even close. More imortantly, OC was enormously nerfed, it's not very good against T3 or other ACUs.

This is false, UEF ACU is weaker than Aeon ACU. More hp, but less range and shield hp.
Unless you add the bubble shield, but it's generally not used as it removes the ability to dodge incoming fire.
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Re: Aeon needs an enhanced gun

Postby Ithilis_Quo » 09 Aug 2020, 02:15

The key is chronodumper. Super uniqe aeonish technology.

Balance aeon acu toward chrono.
More range, regen, HP, stun time/damege ower time whatever.

But instead of New upgrade modifi aeaon uniqe one.
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Re: Aeon needs an enhanced gun

Postby Freedomfighter » 09 Aug 2020, 12:01

I agree with Ithilis, though I would be in favour of a 1st and 2nd Chrono upgrade, the first can be more of an early game upgrade, costing similarly to first shield. The 2nd can be some 5000 - 6000 mass upgrade that gives the ACU insane HP (like clock does) and some additional Regen, and a more effective Chrono effect. I would suggest using the upgrades mass cost to lock it out of the early game rather than power (as is done for most late game upgrades) as Aeon would lose most games if they went for the upgrade instead of t3 land and it requires t3 power to build.
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