IceDreamer wrote:Keyser, come now. There's a great deal of truth behind this thread. Frigates are OP, they have been for years, and the Cybran one is the worst offender. They are aburdly imbalanced in their HP/mass and flexibility. Absurdly. Their strength throws off the entire Naval game, and for a decade strategies have adapted around it to a fairly stable point. Stable != good. Stable != can't be better.
When the best statement to defend the fact that they beat their T2 "upgrade" unit is "But pathfinding eventually fails" or "But buildpower eventually evens out", we have a problem! Yes, I know those two statements are probably true for the various main battle tank matchups, but the fact is that in that case it takes significantly less time and resources, both absolutely and relatively speaking, to reach the critical shift point.
Frigates need a nerf, and a substantial one. I would suggest hitting their HP, hard, right in the face, and seeing what happens to the meta. My suspicion is that both T1 subs and T2 destroyers would see substantially more use. I also suspect that destroyer spam would become overly dominating, so would recommend this be accompanied by a nerf to destroyer torpedo DPS on all but UEF. You should end up with a far more dynamic fight in the water.
This is another discussion. I'm just telling him how to counter frigate spam, and rectifying the statement saying that frigate are the counter to destro.
The balance frigate-destro isn't bad. There is a lack of place for T1 subs, although it does find its use on water mexx map.
if you start nerfing hp and torpedo on vessel you gonna end up with very good subs (not taking into account the interaction with hover).
Now you only get some frig to raid, you spam subs to get navy control, and get destro for shore bombardment. If you start falling behind on subs count, it's snowball. There is no way to micro to keep yourself in the game.
if you hope to balance that around torpedo bomber sniping subs, then you get a very unstable (you call that dynamic ?) with subs getting rape in 2 sec if you didn't intercept the torpedo bomber in time. Ofc you could as well nerf the torpedo bomber (and maybe the cruiser ?). Maybe that way you can get to a stable gameplay, but i'm not even sure. You have to consider the impact of shield to protect subs, the role and strength of submersible vessel, hover (and especially hover flak), T3 subs, amphibious unit (ACU, nano SCU), torpedo defense (and harms) etc ...
I already brought that up in balance team, but we have more important task to focus on, and leaving subs to their niche job isn't that bad.