Hi all,
I've checked the leaderboards and to me it shows how unplayed and underscored Aeon is.
That just reinforced my opinion that Aeon needs a buff.
Here's what I think would be good to make aeon the best faction and less of a micro sink, more player friendly and not so niche and squared to play:
T1 land:
Auroras have very poor ground control. Lowering their range and fixing their hp to the lower range of the other tanks, with a little buff to speed and turn rate - to make them wiggle less when given a move command or so.
Fervors are useless in combat. They need AOE and a fix to make them actually fire on units and help auroras counter mixed armies.
T1 AA is useless when the target is more to the outside of the weapon range. It needs more muzzle speed and hp to the likes of other T1 AA tanks.
T2 land:
Obsidians need to be more suitable for other roles other than t2 tank counter, to the likes of 3x ROF, more move and turret speed, and maybe a cost reduction.
Blazes need less ROF and more range, to the likes of Moongeese or so.
T3 land:
Harbs need range to be able to kite and make them more useful vs other t3 and some t2 tanks.
Sniper bot could have a little more speed, ROF and manouverabillity.
T1 air:
Bombers need a fix to prevent them going upside down.
T2 air:
Swift Winds should be able to attack ground targets like the other t2 fighters.
T3 air:
Bombers need a way to snipe coms better. It is a lot easier to avoid the aeon bombs than the other faction's bombers.
T1 navy:
AA boat needs a lot of extra hp to be actually worth building.
T2 navy:
Destroyers need 2x ROF.
Cruisers need range on their ground weapon just like the other cruisers.
T3 navy:
Battleships, obviously useless because of lack of range. Should have better ROF to differentiate from Tempest.
Structures:
T2 PD should get 2x ROF to make it waste less DPS versus T1.
Shields should be either bigger or stronger. It is a big structure and in comparison UEF shields have a lot more surface area.
Experimentals:
Czar could use a shield and better move speed to make it stronger vs t2 flak and T1 AA. Whould't hurt to have a smaller blueprint.
Tempest could also use a smaller blueprint and more speed so it can kite navy a bit.
That's just my oppinion and I hope this post doesn't get flamed.
I also hope this could add more variety to FAF and make the leaderboards more evenly distributed.
Regards.