Engneering SACU rebalance

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Engneering SACU rebalance

Postby Elusive » 23 Mar 2020, 10:09

In the current game balance, using SACUs for their build power is something almost no one does, except for when a player just happened to have a bunch laying around after spamming RAS or a cybran building HARMs. These changes are designed to improve the engineering capacity of SACUs so they become competitive to normal engineers and engie stations, but not to surpass them.


Buff Rapid fabricator BP 42 (98 total) > 94 (150 total). Or in other words, boost mass per BP from 3x times as expensive as normal engies, to 2x times as expensive putting them roughly in line with engineering stations.
Buff Rapid fabricator with + 5 build range to reduce micro and pathfinding problems.
Rapid fabricator is simply in inferior upgrade in every meaningful way. Its less efficient and slower than building engies or engie stations, while also taking up an upgrade slot that could be used for other, often better, upgrades.

Aeon:
Remove Sacrificial systems and add its effect to Rapid fabricator. No change in cost to Rapid fabricator as the aeon player is still technically paying more then they did previously to use the sacrifice feature (800 mass upgrade against a 150 mass upgrade).
(If possible) change sacrifice so that it uses the actual mass value of the SACU (base cost + current upgrades), hardcapped at a maximum of 7000 mass donation. The cap is intended to prevent Aeon Telebuilding from getting buffed too significantly by making the amount of teleport-capable SACUs required to insta build units approximately the same, while still allowing sacrifice to be better in every other situation.

UEF:
Buff C-D2 Engineering Drone. SACU BP 56 > 80. Engineering drones 1 > 2. Engineering drone BP 35 > 30. Buffs total BP to 140, keeping it inline with its current balance of being weaker in total BP but more versatile.
Nerf cost and BT to be inline with other factions engineering upgrades.


Obviously the numbers are not set in stone and as such feel free to discuss them, as well as other changes or comments you wish to add. Thanks for reading.
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Re: Engneering SACU rebalance

Postby RedX » 25 Mar 2020, 08:07

I feel like making it even easier to instabuild defenses, especially T3 PD and T3 torps, is not a not a desirable change especially when they can't be easily killed.
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Re: Engneering SACU rebalance

Postby Freedomfighter » 05 Apr 2020, 13:15

I was expecting this to be an SACU build power nerf thread...

I would reduce the base build power to 20 and have the upgrade give an additional 30 or so.
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Re: Engneering SACU rebalance

Postby Elusive » 06 Apr 2020, 09:09

I was talking about this in the discord, and it was discussed reducing the base BP to the same as a t3 engie (30), but buff Rapid fabricator proportionally. As the goal is too make using SACUs specifically for late game build power a viable option, without buffing rambos or ras SACUs, this works nicely for that purpose.
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Re: Engneering SACU rebalance

Postby C-Star » 07 Apr 2020, 08:13

Dont forget to add an Template with Ras+RapidFabricator at the Quantumgate then. This was also discussed in another thread.
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Re: Engneering SACU rebalance

Postby RedX » 07 Apr 2020, 17:26

C-Star wrote:Dont forget to add an Template with Ras+RapidFabricator at the Quantumgate then. This was also discussed in another thread.

Or maybe don't, so if you want to spam uber builder RAS SCUs you have to sacrifice APM for it.
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Re: Engneering SACU rebalance

Postby Dro » 07 Apr 2020, 19:14

Infact the opposite needs to happen. The problem with sacus right now is if you make combat ones their build power is relaitvely good and you can suki suki too easy. Nerfing the base bp massively and buffing the engie attatchment and throwing them all on the same arms would balance them more in line with how they should feel. You either go the combat route and have extremely limited bp or the engie route and have insane bp. sacu bp as it is is fine espc for ras sacus.
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Re: Engneering SACU rebalance

Postby Lieutenant Lich » 07 May 2020, 00:02

Idk about you but I like to use my SACUs to assist the quantum gate that makes them or naval factories, because as we all know, both things take an eternity to build stuff.
Don't complain about that which you aren't willing to change.

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viewtopic.php?f=67&t=12864
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