by armacham01 » 17 Feb 2020, 00:55
How do you get 5.33x the damage? Unless I'm reading the unit DB wrong, it's only half that. DPS for skimmer is 75 (750 every 10 seconds). DPS for solace is 160 (2000 damage every 12.5 seconds). It's barely more than double the DPS. And if you don't consider the slower recharge rate, 2000 is only 2.67x more than 750.
In what situation is the Solace currently better than a mass-equivalent number of t2 torpedo bombers?
Maybe they are better for attacking a mix of frigates, destroyers, mobile flak, and interceptors, especially if you can bring them home to repair later. But it sounds like they are worse at attacking a strong T2 navy (with cruisers, perhaps protected by stealth or shields) and they are just as countered by ASFs as T2 torpedo planes are. So by the time you get them, there's no point in making them?
And, after we fix the issues raised by Plasma_Wolf, how do we tweak this unit so that it is worth making? Add stealth or jamming so sometimes SAMs will miss it unless the cruisers are behind other units, like frigates, to give them vision? If isolated cruisers were easy for a solace to pick off and survive killing, they would have at least some purpose. To force your opponent's navy to bunch up more.
Maybe give them enough damage to 1-pass a cruiser, even if you slow down the recharge rate on their weapons, so they are much more likely to survive if they are attacking into just a single cruiser (or if you have an equal number of solaces and unshielded cruisers, some of the solaces survive).
Or make them more like mercies. Rather than making them expensive and survivable, make them cheaper and you expect to lose them after 1-2 passes (unless they are targeting something with weak AA, like frigates or destroyers). This would also make it harder to "bank" them up (because a couple ASF finding them could completely wreck them) or to send all the way across the map unless you have air control, so they would be more about defense than offense--which would mean they have a role similar to HARMS.
If we're worried about them being OP, we should only compare them to two units: T2 torpedo bombers, and HARMS. HARMS can completely shut down a strong T3 naval push (not all by themselves, but in conjunction with some navy) so why shouldn't solaces also be able have that kind of impact on the game?