ThomasHiatt for balance team pls
Balance is fine the way it is and I have no interest in working on it.
Since the goal of FAF is to maintain Forged Alliance more or less the way it is without making radical changes there is nothing interesting to be done in terms of balancing. You are also bound by the existing engine and all of its flaws, which prevents you from fixing the biggest issues. All you can do is make some minor adjustments to a bunch of numbers. The data and tools needed to make these minor adjustments are also severely lacking. If you want any data about how units stack up vs one another you have to spend hours sandboxing it yourself. This should have been automated away years ago using some map script to automatically spawn units and move them into each other, or at the very least there should be a balance team database of past sandbox results so you don't have to do them over and over again. There is also a lack of relative unit stats. You can get a unit's absolute stats from the unit database and compare them to the absolute stats of another unit, but you have to do a lot of number crunching to compare them and get the valuable numbers out. What you want to know are things like time-to-kill, shots-to-kill, etc. Working on balance for this game is just a really boring number crunching exercise and the balance team does it in a stupid brute force way which kills any motivation and makes progress extremely slow. I was already on the balance team before and this is why I have no interest in returning.