Isen wrote:Hey Farms just watched the first replay several times, i calculated the damage jagged took from t2 pds, since he started taking damage until he died he took 7.8k damage aproximely (should count also the acu regen), Also Espi pd were shooting meanwhile jagged t2 pds had no units in range so it is not the exact same position, espi was in the defensive(winning) position since jagged was pushing, 7.8k damage is equal to around 26 strikers hp, i think this certain game just shows a bad decision, and he just forced espi to send units all in, since it was the only option left, other way acu would have kept tanking pds and units would end up fucking pds and army.
On second replay, espi also likes trying jester snipes, corsairs snipes and sometimes they end up being a faillure what is the diference between those air snipes attemps and the all in land snipes? and also what is the definition of a normal game?. I dont think balance changes should be made to prevent people for trying certain strategies. If someone starts doing just t1 ghetto snipes and ruinning "normal games" because he wants to try it, shall we remove the ghetto snipe posibility?
There are multiple things wrong with this
- First of all as i said at the start i was counting from the moment pepsi shift g'd, which was around 11.15 - 11.18 (don't remember anymore) and jagged had 10k hp at the start of THAT. Jagged died at 11.34 which means that during the battle jagged has taken a maximum of (34 - 16) * 2 * 100 = 3.6k damage from the pd and no more. This means your calculation is way of the mark. I excluded the extra damage he had taken previously because he got 1. an extra hp boost from the t2 upgrade and 2 because at the moment i started the equation he still had 10k hp remaining which is normally a healthy acu.
- As i said in my last point i started counting from the moment pepsi shift g'd, and 1 to 2 seconds after that jaggeds pd started shooting units. Again it doesn't matter what happened before this timeframe.
- Also right before Jagged died pepsi still had enough units left to do atleast another 1k damage to him. This means that the impact of the t2 pd's was even less than 3.6k considering jagged likely still would've died if they only did 2.5k damage
- pepsi was NOT i repeat NOT in a defensive (winning) position. Anything but that. He was literally pd creeping onto jaggeds territory. This makes no sense whatsoever
- Bad decision where? Pushing with a bigger army with a better acu vs a faction that has a slight disadvantage defensively (because of worse pd's and worse t1 tank hp)? If this was a bad idea SOLELY because of the existance of snipemode than it is all the more reason to remove it.
The second game was an example about how snipemode influences ladder games. The reason why this is more impactfull than jester/corsair/w/e snipes has already been said before. Because it is way, i repeat WAY easier to accomplish. The main difference is that you have to properly invest in air snipes, but you don't have to invest ANYTHING in a snipemode snipe because whether you go for the snipe or not you will need the units anyway.
No, balance changes shouldn't be made to prevent people using certain strategies. HOWEVER if a strategy is super dominant to the point that a lot of people deem it gamebreakingly dominant it definitely should be changed. If this wouldn't be the case then we would still be stuck in old restorer balance where everybody said they were OP. "Want to change the OP restorer? Don't prevent people from trying certain strategies!!" As you can see this argument doesn't hold up.
ZLO_RD wrote:well yea that is very poor execution of a snipe mode, he also didn't get enought units to be able to snipemode ACU. it looked like he was desperate, also it looked like game was lost for that guy even before 1rst shift+g + snipemode attempt. guy was powerstalling -200 for like 5 minutes... this game is not balanced enought to proove much about snipemode imho.
That is why it was an EXAMPLE of how snipemode can influence games. Doesn't matter whether the rest of the game was balanced or not. If i had been careless with my acu for 1 nanosecond he still could've been able to kill me.
Armmagedon wrote:i just watched that jagged replay and he standed in front of two t2 pds a lot of time also espi had units better positioned, for me jagged made a big mistake putting the com in such a bad situation, if snipemode wasnt enabled possibly the outcome could be lots of units dead and espi having the map control and all the mass of that battle and jagged just running away from that pds if he doesnt die to the spam anyway
So what you are arguing is pushing into 1, just 1 t2 pd is a big mistake? I mean if this IS the case with snipemode in the game then hooray we are allowed to push again. Also if snipemode wasn't enabled jagged would've had a very likely chance to win that fight. I have no fucking clue how you can even think pepsi crushes in that fight.
Also the "Jagged had a bad position" argument is entirely irrelevant because if jagged was the one that shift g'd + snipemoded into pepsi 2 seconds before pepsi did it then pepsi would likely be the one to die instead, which leads to my previous point. IF jagged had a worse position according to you then it means that the guy with the worse position just won because of snipemode which is something that should not happen. Also as i said before:
Farmsletje wrote:Now ofcourse you can argue that jagged could've done the same thing to pepsi before it was done to him, but this would have led us to the exact same scenario as i described before but just with the snipemode having a higher chance of working, which means that in almost EVERY scenario it leads to a player dying simply because of the existance of snipemode.