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Armmagedon wrote:pls can someone post the replays were the snipe mod decide a game?
FtXCommando wrote:Armmagedon wrote:Farmsletje wrote:The reason behind the snipemode edit is simple. Since its introduction the average quality of 1v1 games have diminished by a lot and most top 1v1 players can confirm this. Even with a 2 to 1 tank advantage the player with 2 times as many tanks could still lose simply because a shift g + snipemode combination. This led to 1v1 games being plagued with snipemode all in's in either the t1 or t2 stage. If it works the game ends, if it fails the game often also ends because the player that tried the all in failed and has nothing left. Now you may disagree with this, but i and many others would call this gameplay extremely uninteresting and boring. It also felt like snipemode allin's were a braindead tactic: Just shift g and click snipemode and hope you're lucky enough to get a free acu kill.
The "Just don't play risky if you don't want to get snipemoded" argument means that an acu is almost impossible to use because it's incredible easy to pull of a snipemode kill. Playing it safe would mean that in the average 1v1 game the amount of rambo acu's would be diminished by an insane amount and again this would lead to the gameplay becoming a lot more stale.
Snipemode has added better targetting priorities for every single unit and target. The loss of a tiny speck of that efficiency by removing snipemode on acu's in return for an expected better and more enjoyable gameplay is what the balance team decided on.
man, if the enemy can use snipe mode you can too, is just another tactic and something not imba or something, if you can make units do what you want they should, this is just make the game dumber cause some ppl just complain about something that they dont want to learn to use, that not snipe mode just make t2 super shit, vs coms they just OC everyhing while you have spam around and your t2 units just die
who is confirming that 1v1 games quality is worst with snipe mode? i dont believe that
i want arguments and that someone said that is better isnt one
Who is confirming: literally anyone that streamed the first LotS qualifier or was in the LotS channel at the time. I didn’t hear a single dude say “you know what is super cool about these pepsi games? How I have no choice but to spam pure units and hope my spam kills his ACU before his spam kills mine!”
If I give every faction a 1 mass unit that has 5000k hp and 5000 dps at tech 1, would that be imbal or is it perfectly fine because every faction can make it? It’s called a clearly dominant strategy and when everyone is forced to use it, regardless of whether everyone has access to it, it is considered imbal.
ZLO_RD wrote:i have casted almost whole second qualifyer, there were very little snipes and land clutches with snipe mode used.
https://youtu.be/Jhg6jalomMs?t=13830 here you can see how Tagada's units shoot ACU instead of percies and t2 flack.
because without snipemode they would literally spend their time to turn their guns and would shoot at percies and t2 flack because they are higher priority, and if you would prioritise ACU manually by right click whole army would stop and bunch up and they would have to turn their guns again.... maybe petric could have survived there with 3 percy + some t2 flack HP buffer and some more overcharges and reinforcements.
i only found this one example out of 32 games that i have casted on second qualifyer... but many maps were naval or where ACUs don't meet, while 1rst qualifyer had some insane land spam maps for sure
i know it is a bad example of "without snipe mod it would have been different"... so idk why i am even posting this right now
but you can see there units shooting acu instead of percies
Armmagedon wrote:pls can someone post the replays were the snipe mod decide a game?
ZLO_RD wrote:Armmagedon wrote:pls can someone post the replays were the snipe mod decide a game?
can you check this? https://replay.faforever.com/10455481
i think this is a classic example. little overextention and you are dead.
and most importantly need to remember that UNITS CAN'T MOVE AND FIRE AT ACU AT THE SAME TIME IF THERE IS SOMETHING ELSE IN THEIR RANGE
https://youtu.be/lpOzTyfzI1g?t=838
Edit: you can watch from player's perspective and will see messages when he enables and disables snipemode
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