advena wrote:Rhino is 1,79 (worst T2 main tank)
Rhino. the "worst" T2 tank. I beg to differ
I think your formula should encompass things like range, or even speed. Both make the Obsidian so... clumsy.
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advena wrote:Rhino is 1,79 (worst T2 main tank)
Rikai wrote:advena wrote:Rhino is 1,79 (worst T2 main tank)
Rhino. the "worst" T2 tank. I beg to differ
I think your formula should encompass things like range, or even speed. Both make the Obsidian so... clumsy.
Rikai wrote:advena wrote:Rhino is 1,79 (worst T2 main tank)
Rhino. the "worst" T2 tank. I beg to differ
I think your formula should encompass things like range, or even speed. Both make the Obsidian so... clumsy.
TheKoopa wrote:Neither of those units are bad, and not only that but the rhino is supplemented by the medusa in the t2 stage
TheKoopa wrote:Neither of those units are bad, and not only that but the rhino is supplemented by the medusa in the t2 stage
techmind_ wrote:Firebeetles need mass cost reduction.
Why:
Lets compare them to mercies
-5 speed, land not air, +50 less mass, -4500 energy.
But requires a t2 air(13k energy, 330 metal) to get to some place, so actually +1k energy, +33 metal(if we load 10 in t2 cybran trasport).
So essentially -17 mass, -3500 energy for land based 2x slower mercy with 60% of damage.
~3-4 will die from each 10 to auto-attacks from com or t1 pd anyway.
Actually overcharging them will kill all of them (2500 worth of mass) for 5k energy, which is insanely cost-effective. Only overcharging experimental is more mass-efficient per hp spent per mass (and you NEVER want to use acu for that).
So countering com-snipe is not that hard if player actually looks at his comm on map.
You need 10+ to 1-hit kill com, so essentially you have to commit 2 transports worth of beetles to com-snipe (20 beetles, 10k ehp). And that is 5k mass, dropping 8 t2 rhinos(same 5k mass) will get you 690 dps on spot so ~20 seconds to kill com, it will take you LESS time and those tanks would have 16k ehp (+6k). And those rhinos even if you have to drop them early can still act as raiding force, beetles - can't.
So they need -30-40% mass cost reduction to be useful and cost-efficient vs "mercy" and "dropping regular t2 tanks".
+ You lose mass if they do dmg, but for regular units you don't so maybe even less mass cost.
advena wrote:As for math, the most significant change in this patch is Blase cost change. Now it's dps*hp/mass^2 stat is 1,62
For comparison:
Rhino is 1,79 (worst T2 main tank)
Old Blase is 1,085
Old Wagner is 1,64
New Wagner is 1,36
MrTBSC wrote:weren´t they made in this patch to be more antiarmy?
in that case the question should be how easy or difficult they are to use in that area ..
imo beatles should not be just used for comesnipes, they should be either used as antiarmy or as a anti economy snipeoption but for any of these they need the propper useability ..
i would even say that in case of them beinga ecosnipeoption with their old damage maybe comms should get a specific damagereduction from them, or beatles just ot be able to drop on a commanders head ..
in case they stay as an antiarmy option maybe friendlyfire with other beatles can be disabled (preferably no friendly fire at all but that might be too strong) ....
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