Forged Alliance Forever Forums
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Defense = {
AirThreatLevel = 16,
EconomyThreatLevel = 0,
SubThreatLevel = 0,
SurfaceThreatLevel = 225,
},
bugblatterbeast wrote:Just wondering if anyone has tried in the past to calculate a balance "score" for units, based on their characteristics (DPS, range, HP etc)? Given that I'm not the first nerd with Excel it seems likely. Just wondering what has been done before & what peoples thoughts are. Obviously there are limitations compared to actually playing the units (and especially playing them well).
bugblatterbeast wrote: Obviously there are limitations compared to actually playing the units (and especially playing them well).
Ithilis_Quo wrote:but then there are speed row, range and stuff like that. So its not posible use only raw numbers
moses_the_red wrote:This should probably be done via replay analysis.
There could be situations where useful units are built only in emergency situations, like firebeetles to push away a rushing com, but at the very least it should be easy to get an objective baseline for further work this way.
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