Chrono dumper

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Chrono dumper

Postby Ithilis_Quo » 28 Oct 2019, 17:23

Lore of Chrono dumper technology (& chrono bombs T1 bomber) describe it as technology that break time. Reasult of it is that enemy units get stun status for some time that come in weaves.

But stun status is not what lore say, its only easy and lame way how gpg coders try to accomplisch this sacred aeon time abuse technology.
Maybe we can do it better, if not for balance then for glory of the Princes Rhian Burke!
______________

Idea how:
Create new status - slow -> by multiplier decrease: Max speed, acceleration, turet rotation, reload time, projectile muzzle velocity (Can be problematic), build power, regeneration, shield regeneration, Shield recharge rate.(did i forgot something?)
Slow on unit show as stun mark with yellow (?) color.

Add Chrono dumper Weapon debuff - slow instead of stun. Theoreticly create chorono aura, that will affect ally units inside and apply fast status with some multiplier on units inside aura circle. Basicly copy past sera aura but aplly diferent buff. Show as some kind of very soft bubble around source (?)

Then it create better ilusion that chrono technology actualy manipulate time.
To create even better ilusion should apply fast status on ally units inside aura.
Last edited by Ithilis_Quo on 28 Oct 2019, 17:36, edited 1 time in total.
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Re: Chrono dumper

Postby creativename » 28 Oct 2019, 17:31

I can imagine a some t1 aeon bombers harassing bases very effectively because they can slow the production of the factories to keep t1 aa from completing. Would this affect coms, if so I can see a com being destroyed vs another com because of a single t1 bomber. How long would this effect stay on a unit?
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Re: Chrono dumper

Postby Ithilis_Quo » 28 Oct 2019, 17:48

It depend on multiplier. No idea about concrete numbers. this isnt about make it stronger/weaker but better prettend that it manipulate time. And add something new and interesting.

On t1bomber maybe it should be for like 5sec and apply 25% multiplier? Now its 2sec stun where is 100% multiplier, so...

Acu Chrono should be maybe same 25% but its biger area and Non stop what make diference.

But Concrete numbers need tests and calculation its impossible say now. This is more think-tank od Idea.
(It would be nice if affect acu and experimentals but impossible to balance,, so no)
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Re: Chrono dumper

Postby ThomasHiatt » 28 Oct 2019, 19:06

This is also exactly what I was thinking the ideal implementation of chrono dampner would look like, but I figured it wasn't possible to implement so I never really suggested it.
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Re: Chrono dumper

Postby Freedomfighter » 05 Apr 2020, 13:30

Would beam weapons just do the slow percentage less dps?
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Re: Chrono dumper

Postby Elusive » 05 Apr 2020, 14:49

Give all aeon units magical time science so they can produce twice as much resourses and firepower for maximum lore.
But dumb jokes aside, while a time dilation field is cirtainly an option, strictly speaking your not really breaking time by doing that as its something that happens naturally anyway. Although an ability to artifically induce or magnify it I suppose could be seen as 'breaking' stuff.

To truly break time one would have to violate causaility, do something before the cause of that thing happens, or perhaps more fitting in this case, make the effect created by the cause simply not happen. Which very much would be both breaking time, and (as best as I can guess) manifest as things freezeing in place.

That or you could go a bit of a cheese route and say that the temperal conflictions being registerd by both the units computers causeing a temporary breakdown of their ability to predict and thus execute their programming, and the mechanical componests loseing synchronization and subsequent inability to preform normal tasks would have the effect of basically confuseing the fudge out of the unit making it stop and shut down until it regains cohesin.
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