keyser wrote:MrTBSC wrote:Wesmania wrote: the unit has been slightly underutilized.
BIGGEST UNDERSTATEMEANT SINCE THE BEGGINING OF THE FRiGGING BIG BANG ...
personaly not a fan of DoT for cybran, that´s rather a UeF thing with napalmbombs or the pulseweapon either aeon or phim use ...
just make it a unit useable against armies instead of (just) a commandersnipetool (cause its fck all worth against buildings especialy t3 ones) .. either do good AoE damage on a similar level to the gunther (or lower) or add a emp effect (if it doesn´t already) to its then rather low damage so it supports your army, no friendly fire if the latter at the very least no friendly fire to other beetles, should not detonate on destruction and reclaim ..
one recent (still months old) YTvideo has shown how they were cloaked/stealthed when immobile which imo is a nice addition .. additionaly i would have them both be cheaper and vulnerable to high RoF weapons so have a rather low healthpool, also have a low field of view but high speed ...
since they are t2 they might be somewhere between a starcraft 2 baneling/PA boombot and TA crawling bomb/PATitans manhattan ...
maybe shields could absorb damage even if the beetle is within the dome? maybe negate the empeffect?
otherwise if it´s not quite possible to change their behavior for them to not detonate too early or on the edge of their detonationrange make them similarly strong to a stratbomb drop were (i think) 2 or 3 are strong enough (or in whatever way stratbombers are currently ballanced) to clear a fully upgrated quadmexxcluster and ballance it in cost apropriatly ..
Before posting a message i guess you can check the current status of the unit :
http://direct.faforever.com/faf/unitsDB/?id=XRL0302most of what you said has been implemented, when Jagged made the beetle designed against army. Also I just posted the video you are talking about like 4 post before yours.
the problem with the itteration of the beetle in your video is that it may require too much mirco, which might be the primary reason it may not get used in its current itteration as well ...
looking at the unitlist among with the other factions t2 assaultoptions i think there is the concern of both the current cost of the beetle which is the same as t2 assaultunits
(which i think is too much as well as the buildtime) and its low hp ...
while you could argue that one beetle is strong enough to potentionaly take down 3 to 4 pillars with it the actual useability/micro neccessary may limit the actual avarage damage a beetle does
now i myself can´t test the beetle since it´s required to steamlink my account and i refuse to do that ...
but if you want to keep the beetle this way i think you may have to lower the cost at the least (like torwards 200 to 235?) .. otherwise the beetle needs to be more usefriendly, you may want to ballance how much effort your avarage player requires for the damage supposed to do with this unit ..
if you can´t manage that then it should be ballanced torwards being capable of damaging a players economy (maybe even production) .. like make it similar to a small version of a MADtank/mobile nuke
i think you want to look at other sucicide units in comparison with what they are put against for reference
example PA titans boombot which is a antiarmy suicideunit but also capable of comsniping (for that you need like 20 to 30 of these though)
http://pa-db.com/unit/bot_bombgeneraly used against assaulttanks
http://pa-db.com/unit/tank_light_lasercountered by but can also takedown/heavily damage
http://pa-db.com/unit/assault_bothttp://pa-db.com/unit/tank_armornow granted PA plays differently due to faster pace
http://pa-db.com/gonna leave the unitlist for any interest ...
but what you may take from this is that the boombot compared to other units of its tier is a lot cheaper in cost
it´s specifically made against tankarmies it is however countered by units with high rate of fire ...
on the other end of the spectrum:
http://pa-db.com/unit/tank_nuke2 of these bust a PA commander .. but they are slow AF
hope that gives some perspective ..
otherwise as mentioned befor take a look of the damagenumbers between static t2 artillery (imo antiarmy) and t3 stratbombers (antibuilding) to sorta determine how effective you want beetles to be for their difficulty in microability ..