by Hildegard » 05 Sep 2019, 10:48
Little Miss Murder is fundamentally based, and, dare I say it, redpi-
Ops wrong forum.
While no encyclopedic naval warfare knowledge is required, certain fundamentals apply (to some, these are self apparent). How did one of the best naval players in the game win another, from beach to rock, if not by displaying a battleship formation (that happens to be, as Little Miss correctly asserts, textbook WW1 naval tactics) enabling maximal collective range collision on targets? Whether or not the particular unit balance between this battleship and the other affected the outcome is another story. But for the record, it was Galaxy from beach winning Summit from rock, a result which I'd say the majority of this community would predict the other way. And this was a thread on this very forum!
From my experience with competitive games, balance is transformative as it varies on different levels of play. Some of the most lopsided, rock-paper-scissor duels between two entities of which the other was described as a "total hard counter" to the other, would often turn out to be incredibly even when performed by the best of the best.
While the frigate vs. frigate boogaloo will arguably have predictable results based on faction and in smaller scale, this becomes increasingly ambivalent the later the game stage is. For example, it's difficult to approximate how much additional damage Aeon frigates deal collectively from their slight range advantage during a large brawl. With infinite APM 17 Aeon frigates could possibly outperform 20 Cybran frigates simply by being able to focus more fire on a single target. While this particular example is unrealistic in a real game, I think the implication in it can be carried to naval combat as a whole. Positioning mistakes are the most common mistakes that you see on even the highest level of Seton's; wrong types of ships in the wrong place at the wrong time, and battleships not retreating in a timely manner and without breaking their formation.
Personally I find naval balance near perfect due to the undefinable leverage that always exists in the movements and unit compositions.
Last edited by
Hildegard on 05 Sep 2019, 13:42, edited 2 times in total.