Thomy100 wrote:Aeon Destroyers are at least as strong
As soon as you start dodging, they only hit 1/3rd-1/4th of their shots. The Seraphim destroyer CANNOT be dodged.
UEF has the better t2 Navy mix with shield ships
UEF T2 navy is WIDELY regarded by 2k+ players to be unexceptional at best, and just bad at worst.
The Destroyers can submerege, yes great, but they lose half their damage output then.
Submerging allows them to fight frigates and other ships with low-dps torpedo weapons without taking very much damage at all. It is actually incredibly powerful against a uef player who has T2 navy, or even battle cruisers, but no torpedo boats.
Never saw someome seriously using them but to troll
Sera commander with T2+First Nano+Gun is a one of the best mid-game land units
You sure about that? As fas as I know Sera t2 gunships are the worst in the game.
Stinger (UEF) -------- HP: 880 ----- DPS: 60 ---- HP | DPS per mass cost: 3.66|0.250
Renegade (Cybran) - HP: 832 ----- DPS: 60 ---- HP | DPS per mass cost: 3.08|0.222
Spectre (Aeon) ------ HP: 848 ----- DPS: 65 ---- HP | DPS per mass cost: 3.53|0.271
Vulthoo (Seraphim) - HP:1080 ---- DPS: 80 ---- HP | DPS per mass cost: 3.60|0.266 --- (Bigger numbers are better)
As you can see from the statistics of the four t2 gunships, the Vulthoo is FAR from being considered "the worst in the game," and without taking into account mass cost, they are actually the BEST T2 gunship in the game
Sera lacks in naval power due to the ridiculous nerf of the t3 subs
No other nation has a T3 sub hunter, and aeon and cybran only get battleships as anti-naval units at T3, and the UEF T3 battlecruiser is not very good at fighting battleships, so it will not be counted here. Lets look at battleship statistics (I will only use faction to label because names are kinda long)
UEF ------- HP: 51,000 ------ TOTAL DPS: 450 ---- HP | DPS per mass cost: 5.10|0.0450
Cybran --- HP: 44,500 ------ TOTAL DPS: 450 ---- HP | DPS per mass cost: 5.56|0.0563
Aeon ------ HP: 48,000 ------ TOTAL DPS: 510 ---- HP | DPS per mass cost: 5.33|0.0567
Seraphim - HP: 49,000 ------ TOTAL DPS: 450 ---- HP | DPS per mass cost: 5.44|0.0500 --- (Bigger numbers are better)
Something else to be considered is range, and they are (in the order listed above) 150|128|110|128
As you can see, the seraphim battlship is EASILY competitive with the other faction's battleships. In typical late-game navy fights, you want to have multiple battleships backed by a large amount of frigates, with some destroyers to give your frigates some extra versatility. The only reason to make T3 sub hunters is to counter the aeon and cybran T2 submarines, and to pick off vulnerable targets like battleships on the edge without torpedo support. They should not comprise your main fighting force.
Another thing to consider, is seraphim gets T3 hover shields that can be used with their navy, which have more health than even the UEF T2 shield boat. They also have access to floating AA flak which negates the need for cruisers, since the flak costs 10x less than the cruisers and around 2-3 flak have the same effective dps of a cruiser.
Yolona is double the price of Marvor
Mavor: 224.8k mass
Yolona: 187.7k mass
Yes, the Yolona costs 60% more power, but power rarely ever is the restricting resource in building a game ender.
t4 bomber is plain shit
Just... no
T3 arty costs almost as much as a game ender
UEF: -------- 72,000 mass
Cybran: ---- 69,060 mass
Aeon: ------ 73,200 mass
Seraphim: - 70,800 mass
(all power costs increase linearly in the same manner, as in cybran has the lowest power cost, aeon has highest)
Looking here, the Seraphim T3 arty is even the second cheapest artillery to build.