Patch 3703 Beta

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Re: Patch 3703 Beta

Postby creativename » 29 May 2019, 15:41

RAS coms are the only way of automatically building eco. You can't repeat build any other eco source. So if you have a lot of eco and you want to make it bigger you will need a massive amount of build space. If you are playing a mostly naval map you will quickly be unable to expand. In my opinion it is absolutely necessary to keep ras coms. If there is a worry about them being op you could do what is being done with the nuke and increase the build power and the build time.
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Re: Patch 3703 Beta

Postby E8400-CV » 01 Jun 2019, 03:13

Anything blows up=engies die, hives live. Maybe just make them 33% more expensive instead of messing with evrything else .
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Re: Patch 3703 Beta

Postby AIx_Putin » 05 Jun 2019, 01:51

NUKES build power increase is too big.
now anyone can forget about building smd, accidentaly found enemy nuke, start its on smd and load in time.
nuke cost launcher+missile is 27 000 mass. in Beta - there is no use for fast nuke anymore, no use in game mostly. it loads "forever".
No doubt nuke lancher BP must be increased to what we have now - fair would be 16% increase to 1250BP.
i have played ~ thousand games with fast nuke on my\enemy side and there is often not enough time to load SMD - this time is few seconds may be 5-15. because current BP for nuke allows owner to be successfull if nobody noticed nuke during building lancher is in progress.
The more time goes - the less abilities u leave for people. previously u made fire beetles useless. now fast nuke. what is next?
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Re: Patch 3703 Beta

Postby Farmsletje » 05 Jun 2019, 01:54

Our next step is to make sacu's more useless. We'll keep you up to date
FtXCommando wrote:
need to give him some time to blossom into an aids flower
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Re: Patch 3703 Beta

Postby ____ » 05 Jun 2019, 20:01

Just a heads up, the sparky still isn't affected by the Sera regen aura and the notha's aoe is still not shown on the attack reticle.
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Re: Patch 3703 Beta

Postby E8400-CV » 09 Jun 2019, 17:57

Farmsletje wrote:Our next step is to make sacu's more useless. We'll keep you up to date


Looking forward to a proposal. Don't like most SCU-nerf ideas I've seen so far.
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Re: Patch 3703 Beta

Postby FemtoZetta » 14 Jun 2019, 22:02

Seraphim arty shots (T3 stationary) don't disappear after hitting shields (only tested with Sera and UEF) and when there are many they lag the game hard.
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Re: Patch 3703 Beta

Postby UnorthodoxBox » 15 Jun 2019, 18:31

E8400-CV wrote:
Farmsletje wrote:Our next step is to make sacu's more useless. We'll keep you up to date


Looking forward to a proposal. Don't like most SCU-nerf ideas I've seen so far.

Update: Balance team is planning to make RAS sACUs buildable only from a fatboy, megalith, and czar. I am looking forward to this.
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Re: Patch 3703 Beta

Postby AIx_Putin » 17 Jun 2019, 23:51

UnorthodoxBox wrote:
E8400-CV wrote:
Farmsletje wrote:Our next step is to make sacu's more useless. We'll keep you up to date


Looking forward to a proposal. Don't like most SCU-nerf ideas I've seen so far.

Update: Balance team is planning to make RAS sACUs buildable only from a fatboy, megalith, and czar. I am looking forward to this.

OMG what a bullshit. let me guess - seraphim ahwassa will drop sacus :D
i think most people are helpless noobs - so they are keep asking to remove\change much from the game. They are constantly finding new reason they lose and point at it.
You are simply noobs - dont find any other reason, reason is inside of you.
I have played beta - its afwul, arty shell bug, a joke called scathis and super slow nukes - great result of complaints.
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Re: Patch 3703 Beta

Postby E8400-CV » 31 Aug 2019, 15:36

No, sera does not have RAS SCUs

UnorthodoxBox wrote:
E8400-CV wrote:
Farmsletje wrote:Our next step is to make sacu's more useless. We'll keep you up to date


Looking forward to a proposal. Don't like most SCU-nerf ideas I've seen so far.

Update: Balance team is planning to make RAS sACUs buildable only from a fatboy, megalith, and czar. I am looking forward to this.


Lol
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