Static Flak gets a buildtime buff to be more in line with other static AA buildtimes.
Mass cost: 392 → 400
Energy cost: 3920 → 4000
Buildtime: 958 → 540
Massive drop in build time plus res costs much easier on the eye are good changes, but stationary t2 flak is generally considerd to be a poor choice and this doesnt really do anything to change that. It would be nice if it was a little more effective against t3 air.
The mass cost for repairing in air staging platforms is removed to prevent units from becoming trapped in the platforms while stalling mass. The energy cost of repairing is increased. It is also buildable by T1 engineers to allow for easier refueling of planes far from the main base.
Tech level: 2 → 1
Repair Mass cost: 0.5 → 0
Repair Energy cost: 5 → 30
Buildtime: 534 → 450
10/10 great change. The only thing I can comment on is perhaps it may be benifical if air stageing could gain adjacency bounuses, but thats besides the point.
Assisting Nuke Launchers has been nerfed by increasing the buildtime of the missile and proportionally increasing the buildpower of the launcher.
BuildPower: 1080 → 1500
Missile Buildtime: 324000 → 450000
Assisting Nuke Launchers has been nerfed by increasing the buildtime of the missile and proportionally increasing the buildpower of the launcher. It also get a nerf of build time for consistency with experimentals' built time nerf of last balance patch.
Not so much a comment on this change its self, but are there any plans to do something similar with nuke subs/seraphim battleship or is this just being reserved for SML structures?
T2 shields are getting a nerf to their buildtime and their recharge time. Cybran have buildpower buff to compensate, so they can upgrade on their own as fast as before.
ED3
Recharge Time: 18 → 25
Buildtime: 1067 → 2200
Buildpower: 30.575 → 29.3
Is this a typo or is the ED3 actually getting its build power reduced ontop of haveing its build time doubled?