FtXCommando wrote:(1)Your scathis suggestion doesn’t make any sense.
First, you say arty game ender is boring and consider yolo an arty for some reason when it’s a nuke (2). The salvation is basically the shooting component of a paragon so there never really was a period where a game-ender doesn’t end in arty or nukes. Why would it anyway? Why spend 200k mass on something that could be a mass donation to the enemy?
Then your “fun” suggestion is just making it an arty with some sort of burst damage. That’s like, what it currently is. That’s what AoE is and scathis already has a super high AoE. Reverting it to all old stats will result in it not being used at all. The problem with old scathis is that it either was the linear path to win all late game 10x10 teamgames or it has no use at all. The current scathis is an attempt to sidestep (3) that conundrum by giving it the range and thus the typical gameender cost so that it can see usage on 20x20 and potentially 10x10 without overpowering one gametype.
Numbers inside quote
1. Can be true.
My point is that to be usable scatis need to move faster in exchange for cost/damage
Burst damage only to give deploy - burst - move - deploy - burst - repeat sequence.
For 10x10 it will not be OP (cus of cost or damage nerf)
For 20x20 it will not be shit (cus of mobility)
2. I meant stationary and infinite range.
I whant a mobile gameender. Post patch scatis will be stationar.
3. Actually it's a step back. Scatis had infinite range before