by Morax » 28 Dec 2018, 17:34
Apofenas, I would not really propose anything too drastically different from what is current. I feel the idea can be explored where certain things like the previous balance is reverted, with the exception that t3 land/ air and exps have a large increase in build time.
Also, when I play 1v1 it's nothing like a team game, so the mindset is different already. I mean, how often do you see mmls in 1v1 anyways? People don't tend to make giant fire bases, but rather opt for shields and defense around a commander to protect against snipes.
In the end, I think nerfing t3 land was a poor move, while the actual problem was easy access to that tier level. Of course, t3 air and exp access needs to be a higher cost - whether that be with time or resources - to help offset the tier 3 land delay.
I don't think any unit in particular is crazy OP in current spare maybe pillars being too cheap.
I'm open to others thoughts on this and appreciate your input, Apofenas.
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