by JoonasTo » 11 Nov 2018, 12:44
That you have added a spoonful of water to fire, while still adding a cup of petrol, does not make it much better. The current mechanic for veterancy is designed to be a slap in the face of the opponent. You get something down to 1 hitpoint and it vets for 10% instant. This is not rewarding anyone for good play. You didn't use the unit well to get vet, you probably yoloed it into enemy mexes or pgens and your opponent is punished for not ctrl-k'ing them all(this is another awful mechanic in itself but not the point here.) What I'm suggesting is you get rewarded for proper unit mix and control instead.
Currently if you send units without anti-air or scouting, they will just run in, get down to 1hp, vet for 10% hp and kill more, vet again, kill more, vet again, and it goes on until five stars. I'm saying you should be instead rewarded for protecting your units from air, running into PDs blind etc. so that when your units that you carefully babysit vet up, they gain the full HP that they deserve for such a feat and that idiot who just right clicked without any flak gets what he deserves, which is 1HP since corsairs were wailing on him all the time.
This is a bit of repepetition but currently the vet does not work like you described you'd want it to, it works like this:
Units stay in the fight to vet -> they vet mid fight -> more hp -> continue to stay in the fight for more vet -> more HP -> continue to stay in the fight for more hp and it continues until five stars. This works completely opposite to what you describe and this is a direct result of the vet mechanics in game interacting with the reclaim mechanic.
You only pull back units from a fight to avoid mass donations or to reclaim them yourself. There is no reason to bring a ML home and let it regen for 9 minutes since you can just build a new one with the reclaim in one or two. It's just wasted resources letting that ML sit there doing nothing.
If you want it to work like you described, you make vet give only regen(and max health if you want,) no instant health boost and then you make it so regen only happens out of combat and is relatively fast. Or you make repairing faster and more convenient than building new stuff.
(From experience, I can tell you regening/healing units are a mistake when combined with a fast transportation ability like teleport, see Hexa laming in C&C3 KW if you're not familiar with such mechanics.)
BTW. Commander veterancy is bugged. It gives more instant heal than it should. For example, a telemazer Cybran ACU will heal 1k,2k,3k,4k,5k HP for each vet. When it should go 1k, 1.1k, 1.2k, 1.3k, 1.4k, 1.5k.
PS. Can we please add ACU upgrade value to factor in for vet calculation, thank you. A double-gun/lazer + double nano/teleport/cloak acu vetting as easily as T1 paper com is just comical.