Another Balance thread !

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Another Balance thread !

Postby keyser » 31 Oct 2018, 23:58

https://youtu.be/e6m8SvhIHvc
leave a dislike and hate in comments.

credits to icedreamer for the PR.
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Re: Another Balance thread !

Postby Apofenas » 01 Nov 2018, 01:08

From what i can see in PR, this also removes that cloak from Selen. Does that mean you'll give it proper turn rate to shoot while moving?
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: Another Balance thread !

Postby ZeRen » 01 Nov 2018, 07:16

those beetles have cloak only when dont moving right? this could make beetle usefull

without cloak current beetle suck, I tried it against unit spam, but did very badly
if any pro has replay where beetles against spam pay off, post it here pls
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Re: Another Balance thread !

Postby JoonasTo » 01 Nov 2018, 07:24

Can we have this in writing instead of video?
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Re: Another Balance thread !

Postby keyser » 01 Nov 2018, 12:45

https://github.com/FAForever/fa/pull/2646
Yeah cloack only when not moving.
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Re: Another Balance thread !

Postby JoonasTo » 01 Nov 2018, 14:06

This seems weird. We’ve been all about removing micro and now we’re adding something that has to be manually detonated?

Shouldn’t the unit have some kind of auto function? So you can just lay these in out of the way locations to deny runbys and drops and such. Won’t work against main army anyway because commander has omni.

That said, I think the energy cost is too expensive. These are units that show up in the t1 power phase so more than 20 power seems excessive.
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Re: Another Balance thread !

Postby EcoNoob » 01 Nov 2018, 19:33

idk about the exact stats, but anything that can help cybran's weak turtle game is nice. Even better if they would auto-detonate for a cheap counter against them and so this micro isn't weird.
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Re: Another Balance thread !

Postby keyser » 01 Nov 2018, 19:42

just to make it clear, you need to set them up to "no-fire" so they don't auto-detonate
I'm usually for keeping micro; in this case i feel like this is a too specific one, you need to be ready for the microseconds the army is over your beetle to detonate, which doesn't seems super nice.
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Re: Another Balance thread !

Postby Morax » 01 Nov 2018, 20:08

This is a complete RIP-off of the starcraft spider mine.

Please don't mimic anything starcraft 2..
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Re: Another Balance thread !

Postby JoonasTo » 01 Nov 2018, 20:33

Morax wrote:This is a complete RIP-off of the starcraft spider mine.

Please don't mimic anything starcraft 2..

There is plenty to mimic from Star2, it's a terrific game. Hotkeying control groups for one.

But this has nothing to do with Star2 or StarCraft(spider mines are from StarCraft, not Star2.) Spider mines auto-detonate, cannot be set to hold fire, are basically free(or vultures are, kekeke) and need to be laid from a vehicle.
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