New units do not keep things “fresh” but they certainly destroy the entire point of the FAF project. How exactly are we keeping “forged alliance” alive if a dude that played the game in 2008 installs FAF and is greeted by “Seraphim T3.6 Transgender Rhetorical Sniper Annihilator v3.2 BETA (omega boom fix)” because dudes that think balance is solved by adding a new unit tend to feel imbalances causes by that new unit will also be solved by a new unit.
New units are for mods, end of.
Before someone cites T3 MAA; I advise taking a look at the 35ish page forum thread debating whether to add the unit, the fact the unit really did absolutely nothing to change anything in the meta, and the fact quite a lot of people still consider it a bad addition to FAF (if not for the unit, because it gives credit to the idea that new units are welcome in base FAF).
Crazy Cossack wrote:Justifications point by point:
(a) Having 2 factions with T1 hover and two without T1 hover is artificial scissor-paper-rock balancing. It's better to have scissor-paper-rock balancing follow logical weapon relationships. T3 assault units and T3 artillery units with their different capabilities are examples of logical weapon relationship scissor-paper-rock balancing. Do we seriously think Cybran and UEF would not (in the FA universe) research and implement T1 hover? Plus, Sera T1 arty is OP, it's well known.
(b)It goes against balance to have Aurora so long ranged and yet so paper thin on armor. Nerf the range slightly and buff the helth points slightly. You know it makes sense.
(c) As I said, Aeon T1 navy could use some buffing after this. I think people are saying even now that Aeon T1 navy needs a buff. It's not a lone opinion.
(d) Give Sera and Aeon some more T3 land unit options. Sera needs a heavy T3 bot and Aeon needs a heavy T3 tank (like Obsidian's big brother).
The T3 mobile AA is new. Why not a few new units? Got to keep it fresh. And Aeon and Sera T3 cupboards are a bit bare.
(e) Again, why not a sea transport unit?
(f) Permit T1 fighters to strafe ground units. This would be a fairly light-effect weapon. Would mostly be useful against labs, nothing heavier. It looks silly when a T1 fighter can hit an air unit on the ground but not a ground unit on the ground. How does this make sense?
(g) Make T1 bombers more expensive (by 50% perhaps) but beef up their bomb damage accordingly. T1 bombers are too cheap compared to fighters. The higher cost would be balanced by better bomb load. Would make T1 bombers of less tactical effect very early game but more tactical effect later. A balance change the game needs IMO.
(h) T1 radar towers 10 health points is pointless. Give it a 100 at least.
A) It’s faction diversity. You play to faction strengths and try to circumvent weaknesses. Why be mad about zthuee but be totally fine with parashield/asylum? Why not throw a fit about Aeon range ACU? Pointless to pick this issue out when, like all other factional imbalances, tools exist to counteract the faction strength. A proper way to go around the hover issue would be advocating for a t2 land hq cost nerf, not this.
B) Makes about as much sense as the rest of this. Aurora is fine, if you got an issue with aurora you’d be better off advocating for t2 hq cost nerf.
C) Not really a radical opinion, but just saying “buff it” doesn’t say much. Look to Yolo’s thread about aeon navy for some possible ideas.
D) No
E) Because it’s a new unit.
F) Because that entirely changes the balance for no discernible reason. It rewards lazy gameplay of stocking up interceptors and not switching to bombers once you have air control. It also makes air something you will rarely ever win once you lose because the other dude can just keep making asfs/ints. Bad design.
G) Destroys any usage of early bombers because now you made them cost absurd mass and e. You know later in the game you can make t2 and t3 bombers/gunships right? Why wouldn’t t1 units be uhhhhhhhh balanced to beat mmmmmmmmmmm t1 units? You also state no reasons for why this change even would need to exist. What is the problem? That they exist? That you lost to a first bomber? What?
H) It’s a change that just doesn’t do anything for the game. It still dies nearly immediately to everything. Actually just realized you said “at least 100.” It’s supposed to be easily killed in a raid. It’s a radar not a wall segment.