Crazy Cossack wrote:(e) Again, why not a sea transport unit?
FunkOff back in the day made a hover transport. I uploaded his mod into the mod vault. It is called Hovering Transport V2 V1. There is a mod called Naval Transports V1 by DeadMG already on the mod vault, but I cannot get it to work.
Hovering Transport has a modified UEF T1 transport that is built from the UEF T1 Land Factory. There are all sorts of pathfinding issues with non-air based transports; more discussion can be found
here.
TLDR:
One of the units in the 'transport / to be transported' relationship has to be an air unit so it can move straight to the other. Air transport can move straight to land unit; Air plane can move straight to carrier. Things break down when neither is an air unit.
So to use the Hovering Transport mod, move the units to be transported as close as you can to the hovering transport, load them up, and transport them away. Ferry also works.
moonbearonmeth wrote:2. Governors should be submersible
UEF doesn't have an underwater T2 unit and that is really imbalanced so why not?
The UEF T2 Shield Boat, Bulwark can play a big role without the need of a submersible destroyer. Plus the UEF T2 Torpedo Boat, Cooper with its incredible torpedo and anti-torpedo capabilities is the most cost-effective in dealing with under water threats. You cannot forget about the UEF Experimental Atlantis, the cheapest experimental in the game, when you need the hit points and some strong torpedo damage. The vision radius helps with stealth threats as well.
Apofenas wrote:Hover t1 is not a problem unless you play some shit map like Four corners, Wilderness or some Melted Duel.
I think this point is really underrated. Unbalanced map design will always favor one faction over another. Many times before we discuss changing/adding units we need to make sure the situation is balanced so that proper counters are attainable.
I would love to add more units into the base game and look forward to Nomads being brought into common play, just need to make sure they are balanced.