AIx_Putin wrote:no matter which map to play. when game enters mid\late state - arty is the most cheapest and efficient way to win. it brakes any challenge on battlefiedl.
build an arty and win, there is no other ending.
this is i started this topic. if arties were more expensive - it would lead to different behavior when eco is fully up.
I agree, T3 Arty is obviously OP.
It doesn't tend to show up except on maps with lots of mass, large size, or choke-points because there are cheaper options that are usually good enough, but it is incredibly overpowered whenever its built. I personally think the splash should be removed, as in particular it seems to be too powerful versus T3 land armies, and I assume against Naval as well.
I think that's mostly why the Novax is considered to be crap, its competition is T3 artillery, and T3 artillery is just obscenely OP.
There are two T4s that are just shit on by T3 artillery, the Scathis and the Novax. You can't really balance either because players are
comfortable with how OP T3 artillery is but immediately notice how OP something else is if their faction doesn't also have it. If you want the Novax to compete mass for mass with T3 arty, it must be very, very strong. If you want the Scathis to not be completely eclipsed by T3 artillery, it must be an uber game ender on 10x10s costing extreme mass.
If the splash on T3 arty was reduced to 2 or 3, the Scathis would suddenly have a niche, the the novax might suddenly be seen as more useful. Nerfing that one unit might fix two
Honestly I'm really very surprised this is at all controversial.