T3 arty on smaller maps will always win because it is easier to build an I win button in a well entrenched base, especially in landlocked maps, then to actually try to do a coordinated attack.
well yes... land blocked maps... maps with no expansions... just sit in base and defend and build arty
Gap/Dgap/Thermo/Crater games ( so like: 80% of FAF ) usually end in a t3 arty spam.
Because it is to easy to defend from everything except arty
Since I am a noob who plays Dgap only (and thermo, of course). T3 arty makes any attempt at land control in those maps irrelevant, because once a team gets 2-3 t3 arties up, its GG most of the time and there is no sensible counter to it other then build more arty of your own and trying to snipe their arty.
arty spam is indeed a game-ender if they are in range of your base, about 3 arties is enought to break almost everything except from very well defended places with t3 shields. But on other maps that does not happen that way, because you can end game with different weapons other than arty or game-enders, or you need to win territory or else you will not have enought resources to build a game-ender.
99% of games ends in arty fight
That is expected... if you would make land experimentals instead they would just not fit in the gap xD
playing map that does not allow for attacking so people just make eco and then burn it on something that isn't a mass donation into the gap.
Same with navy, it would get stuck and get nuked, or it would take so long to break in that it would not be worth it, battleships hit montains, everything else gets killed by t2 arty