moses_the_red wrote:QuestionMarkNoob wrote:
If you want anyone to take you seriously you should test things yourself
Oh, you've arrived to this discussion late my friend. That is one hilarious comment.
Yeah, ofc I am late to this discussion, especially when considering that my first comment on this thread was on page 3 :kappa:
You can definitely expect people to tell you the same things over and over again, considering that every post of yours has the same basic outline with the same message.
FtXCommando wrote:I get what you said, but people still need to properly balance FOR maps if this was a theoretical FAF feature. Now we gotta get a dual gap team (do they just do 6v6? wat about the fellas that like doin 2v2 smh), a sentons team (oh wait that is half the balance team 4head), and of course MY WONDER OPEN INTELLECTUALS
Yeah, I agree that this could run out of hand. When other player bases see this was possible, they would most likely want the same.
FtXCommando wrote:Basically every dude that dies in game that “”””clearly”””” only lost due to a unit or a map will be d e m a n d i n g their own version of this and honestly I’m struggling to think of how t3 arty has any more of a noteworthy argument for this feature here than auroras.
Well I thought telling the players that this would be a one-off thing would eliminate this problem, though I can see your point.
FtXCommando wrote:It might not “create” segments to the point that it’s some hard barrier, but the point is that you have now increased the barrier of entry for dudes to play both FAF and new maps.
We got too many problems getting dudes to comprehend what is happening in game without changing variables on them for arbitrary circumstances.
Yes, it will most definitely increase the barrier of entry, but when I see huge mods being made which propose a completely alternative view to balance which results in having to relearn the game just to play the mod, I can’t see how a simple Scathis or T3 Arty change based on map size would fundamentally change this.
If someone new joins a highly modded game I cannot see how he would understand what is going on in that game either.
Again, I will say that you absolutely have a point, with too many changes to the game based on my system, your mentioned downsides would certainly occur. Though I still think that if it is only ONE change to ONE type of unit people would understand what is going on.
Sadly, I forgot to mention it in my first post but adjusting the ranges based on the map size would be the only change I would accept. Changing the costs or anything else because the map is smaller/larger makes no sense to me either.
Though I still stand by my opinion, that it would be a good idea to change the ranges, since it is obvious which targets the arty can reach, because you can see its range by selecting it in the build menu beforehand. If the player thinks “wtf this range sucks” after he built the arty,
it is his fault since he should always check the ranges and what he can reach before building the arty anyway.FtXCommando wrote:Sure, making a mod splits the playerbase. But that’s players actively joining that new community rather than being forced into that community. It’s the difference between galance existing and forcing all sentons to now have mandatory galance.
All changes the balance team makes are forced on the players anyway. Is that a bad thing? No. That is how changes are made. The balance team decides the changes, and in the end, you will play with them anyway, even if you don’t like them. Either that, or you will just have to play a mod which resolves the problems you see in the game. In that sense you will still be forced to play said mod since you fundamentally disagree with the direction the balance team has chosen.
Ofc making it right for everyone is difficult and there will always be someone who does not like the changes. However, if making real changes is the goal, people will be upset either way. Integrating one change like that will not change anything in that aspect.