moses_the_red wrote:
Yeah, I'd be more apt to take your word for it if people here also got their facts right. You can have high APM and great map awareness but if you tell me that 20k in shields defends your base from 1 T3 arty and that it takes 3 T3 arty to guaruntee that you break through well... At some point the rating isn't what's in question.
In a few words: Shifting the argument.
Skill is not just APM and map awareness.
moses_the_red wrote:
Sigh... you were of course going to build the power anyway. Can we at least try to be honest here?
Yes, extra power, which you still have to build to power the T3 arty, place in the right position, takes time to build. You can reclaim other t3 power if you like afterward, I guess.
Important thing to note is that t3 power's expensive and if you overbuild it it's mass that can be spent elsewhere in the meantime. I don't overflow 123131 power in a game when I do not have to do so.
moses_the_red wrote:You're again using non-adjacency buffed T3 arty which you would NEVER EVER actually use in a real game as your comparison point. You biased your test so your comparisons do not make sense and your rating does nothing to change that. If you take that into account (which literally none of the people that went out and did testing did other than myself... because we're all so honest here) I imagine the arty would have broken through your shields and you'd find the 14k shielding barely able to hold agaist a single T3 arty. You'd then multiply that by 5 to shield yourself for a cost of 50k or more - I'll give you the benefit of the doubt and assume its 40k if you really worked on your shielding - and then you'd have to multiply that by the number of players playing for a total cost of 160k mass to shield 1 T3 arty.
I have attached a replay of a t3 arty surrounded by power gens being held of fairly indefinitely by ~18k uef shields, taking about 40 minutes to kill 3 of them. Imagine if it was aeon or seraphim.
moses_the_red wrote:Now someone else made the point that the Arty takes time to do its damage, and that is correct. People shield the important stuff, lose and rebuild some stuff, if they had good shields in place before the arty went up they might lose less, but at the end of the day it is a unit that forces 160k mass expenditure to really stop it from doing damage, and even once its stopped it presents a significant threat for the rest of the game and has a lot of utility.
As above, it is not that expensive.
moses_the_red wrote:See what I did there? I conceded a point for the other side, brought it into the discussion, because I'm interested in honest debate. I'm not trying to create a bullshit scenario that doesn't accurately portray the real impact of this unit.
This is Ad hominem.
moses_the_red wrote:Yeah, so what's the total cost of defending your base against one T3 arty in a team game. I feel like you just didn't address the actual point here, you kind of just slid by it while pointing out that shielding is cheaper for those that aren't playing Cybran. Give me a ballpark figure and tell me that its reasonable.
Depends on the map, what you need to shield and what you don't.
It also depends on whether it's an arty race (both sides have arty, remember?) or if one side just pushes and kills or pushes and fails.
That in itself depends on the map's features.
moses_the_red wrote:Assisting costs a ton of mass. Getting one ED4 shield to block a SINGLE T3 arty that is adjacent to T3 power requires FOUR Engineer SCUs and costs somewhere around 300 mass per second. Its one of the scenarios I tested. I tried to do it with three and found it couldn't be done. Cost wise I imagine you'd be better off just quickly rebuilding the ED4s as they're destroyed than assisting.
Also worth mentioning that assisting with two t2 engineers is not enough to keep up two ED4s.
I'm not surprised. They are the worst possible shields. It's a bit disingenuous to have a single shield fight an arty that is much more expensive, though, as I've already shown in a replay that they can hold pretty decently with some stagger.
moses_the_red wrote:
Okay Gorton, I totally agree with you. T3 arty is not OP because you have to spend so much mass to build it that the other team should be able to just roll you. What was I thinking? Man, I'm surprised I didn't see it sooner.
Now just bring back the 85k mass scathis with the old build times and we'll call it a day. That can't possibly be OP either since it costs EVEN MORE mass than the T3 arty. Anyone that loses to that totally deserves the loss.
=P
You did not answer my question. Why is it that you did not die while making the arty?
Also something else to note is that while making an arty, you're using mass that could go into increasing your economy.
Edit: I would like to request something else of you.
Replays.
Games, on any map, where an otherwise evenly matched game was won with t3 arty.
If it's so op, it should not be hard.