I have been stupidly trying to make the scathis work in gap games recently. I thought that while people didn't like the scathis, and building it wasn't popular, that the balance team would not leave it in such a sorry state that it is always a stupid choice to build it. I thought that a map like gap would be the ideal place to build one, and that if I could master pulling that off, it would win me games.
I was wrong.
I looked at the stats of it and the disruptor (cybran T3 artillery) broke out my calculator and concluded that the Scathis does 3x the damage of a T3 artillery, which would justify its purchase in some niche situations.
I saw those numbers and have for a while been trying to devise strategies that allow me to build such an expensive unit on gap before I'm destroyed by the enemy's T3 artillery. I've worked hard at it.
Then I realized that I had not taken into account the adjacency bonus that T3 artillery gets.
The scathis doesn't do 3x the damage of the disruptor, with poor range and nearly double the cost. It does 1.5x the damage of the disruptor with poor range and nearly double the cost.
That is just unacceptable. I cannot fathom a reasonable argument for building it rather than T3 artillery at this point. It must be built close to the front line because of its range. It costs a substantial amount more, it has far longer build times and your compensation for all that is a slight damage increase, completely useless mobility (who in their right mind moves a scathis if they're stupid enough to build one?) and you dont' have to cover it in T3 power (which at that stage of the game, isn't a substantial cost).
I've been told that the balance team does not believe that it can be balanced. I personally do not think that is true, but IF you really 100% believe that it cannot be balanced, then you must remove it. Do not leave it in game as a sucker's unit for people to waste their time with. Just remove it completely.
As for how to balance it, I have some suggestions although I'm sure many of the players here are better at this than I. These ideas are just to start the conversation and explore some of the ways the scathis could be made useful.
1. Make it essentially a lower damage higher range version of the fatboy. Drastically lower the damage, range and AoE but price it around where the megalith is now. In my opinion it should outrange the fatboy but do less damage. Its currently a unit intended to fire T3 artillery shots, perhaps that should be changed to T2 static artillery, with about the same range but a much higher fire rate. Its no longer a close range game ender and is instead extremely powerful battlefield artillery. Its a tactical unit rather than a strategic one. Give it a shield like the fatboy has so it doesn't just die. Price it to match the megalith.
2. Nerf it even harder, but cut its costs and make it omni stealth. Price it like a Monkeylord, give it at sixth the damage of a fatboy but with double the range and make it omni stealth. Scathis is now a stealth battlefield harassment unit, kind of like a land unit version of the Novax. It lacks the punch of a monkeylord, is useless at holding back armies or T4 and becomes useless very late game unless you spend enough to build many of them (just like every land unit in the game). Its DPS output is too low to really make it a priority for anyone to kill and it isn't that hard to kill but its far enough away that players will often opt to just ignore it.
3. Leave everything as is but multiply its damage by 2.5. The Scathis is extremely expensive, fragile difficult to construct and must be built in a forward position. If the enemy allows you to build it near them without dealing with it the results SHOULD be devastating for them. Mavors and Aeon T4 artillery still have the range advantage, which is significant. T3 artillery still has the range advantage and is significantly cheaper. I absolutely do not believe that a Scathis with 3x the current damage would be OP, as hard as they currently are to get into the field and keep alive.
4. Leave it as is but increase the range to match that of the other T3/T4 artillery units. At 1.7 times the cost for 1.5 times the damage, it might be worth it.
5. Cut its cost to 85k mass, but allow it to move while deployed, and make it the fastest T4 land unit in the game when not deployed with a speed of say 4. Really make it run. Its stats would still all suck, but you can turn it on, fire off some shots and quickly move it to safety, or you could move it from firebase to firebase. You can move it to another shield if your shields go down and you're taking fire. There is probably enough utility there.
Levers that can be pulled while balancing a scathis:
- Cost
- Range
- Damage
- Movement speed (deployed versus not deployed)
- Radar Stealth/Omni Stealth
- Splash
Remember that you don't have to worry about unbalancing the game by adding something that is useful. What you have to do is ensure that the opportunity cost of a scathis is equal to the opportunity cost of other cybran options. Just making a new unit viable isn't enough to ruin balance. As long as the unit's opportunity cost for building matches other units and weapons in the game, it can be added without affecting balance.
Right now the opportunity cost of a scathis is NEVER worth it compared to other options. You're always better off building T3 artillery, megaliths, nukes, soulrippers, T3 land, mass fabricators SCUs, bombers, gunships... pretty much anything that isn't a scathis. Just making the unit viable won't f*** balance up as long as it is only as useful as other weapons that are available for the same cost.
In my opinion, I think the decision to make it match the old vanilla supcom scathis was a good one. If I were sole arbiter of balance (a position I am admittedly not at all qualified for) I'd probably try to balance it in its current intended role. That said, if it is decided that it cannot be balanced in that role and you don't want to try to make it viable in another role, then it must be removed from the game.
The very worst thing you can do is leave it as a broken unit that has no role whatsoever and only serves to ruin games played by newer players that don't understand that it is a completely worthless unit.