No NeED To Be sO CoMBAtIVe
Just giving you some facts. My bad won't do it again
moses_the_red wrote:How very convenient to bring those assumptions and lack of knowledge up without bothering to point any of it out such that it can be debated/disproven/verified or corrected.
Don't worry that doesn't need to happen because i'm right. Anyone that's slightly decent at the game can see that you're wrong.
But if you really want me to go through every thing
moses_the_red wrote:Ways to kill a scathis that are cheaper than 110k mass: - Build multiple nukes launchers with nukes. Cost 54k mass.
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moses_the_red wrote:- Build T3 artillery behind the scathis' range and use it to snipe the scathis and or commanders and or wreck their economy. Since you get one up before the scathis you'll have done some damage before its even turned on.
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moses_the_red wrote:- Tele, a cybran com with tele-maser should work, but you could also use tele-scus. Seraphim SCUs with nano + tele + shield cost about 20k each and do 400 DPS with 50k health. 3 of them is 60k in total mass cost, deals 1200 DPS and only has to do 15000 damage since they have the death nuke. If they have an absurd amount of PD/Ravagers or multiple monkeylords sitting on the scathis just target shields which are tightly packed and have 500 health. You should kill several with the death nuke alone, use that in combination with other methods. If that doesn't work for you target their SMD and nuke them. Tele is a very effective counter to "game enders" of any type.
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moses_the_red wrote:- Bombers. 20 T3 bombers is 40k mass. More than half can die or have their damage mitigated by shields and you'll still kill the scathis on the first pass. Remember that a Scathis must be built close to the front, so bombers are far more effective against a scathis than they are against T3 arty.,
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moses_the_red wrote:- Drops, 20 bricks and the t3 transports to drop them costs less than 30k mass. You might think that drops aren't viable but again, the scathis is in the front. As long as they didn't spend 110k mass on the scathis AND somehow achieve complete air superiority this should be viable. Drops are a terrible strategy for killing T3 artillery, but they are viable for a scathis.
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moses_the_red wrote:- TML. You can build 50 TML for 50k mass, and because the Scathis must be built in front they will be in range of it.
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moses_the_red wrote:I think doubling its damage output would fix it. It would be a unit that is vulnerable and must be built close, that costs 1.7 times as much as regular T3 artillery but delivers 3x the damage to a smaller area, an area so much smaller that even on 10x10s the difference is significant.
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moses_the_red wrote:On an open map, I think this argument just falls flat. Because the map is open, your front is much larger, and so the defenders advantage must be spread across a much larger area. This makes T4 and T3 land armies far more viable than on closed maps, and is why you don't often see T3 artillery built on 10x10 open maps. T4 or plain old T3 spam is just a much better option in most cases. I think we can safely say that on open maps, a scathis is balanced by its mass, buying T3 and T4 land units should be not just be equally useful, it should be better in pretty much all cases. Covering the front on an open map with enough shields and point defense to prevent a break through of 110k mass in T4 or T3 land units just isn't going to happen unless the enemy has a huge mass advantage over you or your tactics are horrible.
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This is just from 1 of your posts and i can't be bothered to literally explain how the game works.