Louvegarde wrote:For as much as I like the idea of having T3 engineers able to build further from where they currently are, I remind myself that the engineer range is glitched anyway and that it happens very frequently to me to have T1 engineers building or assisting out of their supposed max range. So I don't know what that would give with a range upgrade ontop.
Also, did you think about the fact that it will become easier for players with T2 engineers (e.g.) to build buildings uphill / through natural barriers in some maps ? I'm just throwing that in the air without much thought to it, but if some maps rely on the fact that an engineer can't build at place X because the steep is to hard, therefore making this hill a defensive outpost for the other player, giving extra range to T2 engies might allow to build T1 Pds or whatever directly from below and turn that map feature into something else.
ACU has build range of 10. If it is able to build through such "natural barriers" than those already don't work; if it is unable to do so - new build ranges won't break anything. Can you name maps that rely on such barriers anyway? The only one i know for sure is Goodlands. AND Lionhardt made plateus immune to ledgebuilding from ACUs meaning engineers wouldn't break anything here.
Lionhardt tried to go against it in many of his maps. AFAIK Hexagonian was meant to be heavy air/drop map. Ledge building mechanic appeared to be a better strategy in all map versions.
Anyway, if for some reason you get t2 engineer for ledgebuilding, why wouldn't you use ACU or drop t1 engies instead?