GROUND FIRE NEAR UNITS
Ground fire has strange issues regarding intel. You are unable to pick a target location with intel, but if itel is lost you can pick a pixel perfect target near units.
Ground fire against submarines is to splashy and making seraphrim unusable. I would reduce the damage ground fire does to an improbable crit hit instead of a aoe splash.
AEON T1 SQUSH
Aeon t1 is needs slight hp buff.
AEON T2 TURTLE WEAK
Aeon turtle is having massive issues keeping up with rate of fire being low and easily dodged shots.
SMD CARRIERS
Why not have a carrier upgrade for smd comperable to building an smd and loading it, 2 missiles max.
LAGOUT SCREEN
Fix the lagout screen. In fact remove it completely and make a lobby recovery mode with hotjoin.
CYBRAN DESTRO PATH
Cybran destroyers are often beaching themselves to bee line to location when the water path is faster, even when the destination is water.
OVERFLOW ON ENGINNER ATTACK MOVE
Make engineers keep reclaiming with full mass bar on multiplayer maps when attack moved or patrolled.
SPEED DIFFERENCE
I've noticed games where certain players are seemingly getting 2x or .5x time values to all their unit and build speeds. There needs to be some in game mechanic to notice and prevent this.
https://www.reddit.com/r/FAF/comments/8 ... balancing/