Make Hoplites more useful

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Re: Make Hoplites more useful

Postby Farmsletje » 09 Oct 2018, 09:48

4head
FtXCommando wrote:
need to give him some time to blossom into an aids flower
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Re: Make Hoplites more useful

Postby ZLO_RD » 09 Oct 2018, 13:25

imho that is a good thing that you can no longer easily just build only hoplites with some stealth and flack...
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Re: Make Hoplites more useful

Postby Blodir » 09 Oct 2018, 14:00

Imo range and accuracy increase would be ok. They already rape aurora so that might be an issue on some 5x5, but same thing happens for other factions t1 vs t2 tank...

Maybe slight buff would be interesting if only for seeing them more than once per century.

what about mongoose tho
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Re: Make Hoplites more useful

Postby LabPunk » 20 Nov 2018, 17:57

Plasma_Wolf wrote:Aeon is more likely to do a T2 skip because of the strong aurora at T1 and then the harbinger at T3.

I said second more likely

Plasma_Wolf wrote:Cybran T2 land has the Rhino, which is a very good tank. Not as good as the pillar (that has insane good HP for its mass), but it's a very good tank. Alternatively you can build wagners, which have higher speed and strong alpha damage. Any map with even a small lake makes them very strong.

Both Rhino and Wagner get slaughtered by all other main line T2 tanks. This is fine for the Wagner, which can go under water, but calling the Rhino strong is ridiculous. Sandbox the Rhino mass for mass against Ilsie or Obsidian if you don't believe me.

Plasma_Wolf wrote:Hoplites are micro intensive, but that's all there is to it. With a deceiver near them, they have higher range than PD have vision range and a single volley from them will kill an aurora.

Cybran has the most options, at any tech. There's almost always a way to make units fit in. While they're not the best at T2 land, they can comfortably play with it.

To an extent yes, but Aurora are also micro intensive, and the Hoplite suffers slow muzzle velocity. I've seen better results against Percivals sometimes than Aurora.
What if Hoplite had vision 28? This would allow them better raiding without affecting their overall combat power.
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Re: Make Hoplites more useful

Postby LabPunk » 20 Nov 2018, 18:01

FtXCommando wrote:So you want a mobile, cheaper T2 PD that is faster than any tank while totally eliminating deceiver micro? Can’t see that being imbalanced.

They were individual suggestions not a package. Besides, PD is tankie with high muzzle velocity, you sneeze on a Hoplite and it falls apart, and its rockets are about as fast as a baseball.
Blaze and Yenzine are faster, and Riptide and Wagner slightly faster.
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Re: Make Hoplites more useful

Postby Platinumizer » 20 Nov 2018, 19:06

try sandboxing medusa + rhino against ilshies or obsidians, then you see why you don't need to buff rhino, it could do 0 dmg and would be good in composition with medusas
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Re: Make Hoplites more useful

Postby NapSpan » 20 Nov 2018, 19:55

Well, Rhinos leave wreckage mass intact (same with their T2 PD) and that is something actually valuable. You get more mass when reclaiming wich gives an interesting advantage
We have "Continentals" so moving shit around must be important.
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Re: Make Hoplites more useful

Postby LabPunk » 20 Nov 2018, 21:00

Well I'm not arguing for Rhino buff, I just wanted to note that it loses to all other tanks, and Medusa isn't exactly the best t1 artie.
Damage of Rhino 25, vs 35 for Ilsie or Pillar, not a huge difference. Obsidians are a bit weird, but Aeons like to rush Harbies anyway.
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Re: Make Hoplites more useful

Postby Plasma_Wolf » 20 Nov 2018, 21:11

The point is not the damage of the Medusa, but the perma stun you get when you go 1:1 with Rhino:Medusa
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