Turinturambar wrote:not to mention you can easily drop t3 engies anywhere
Ofc, true.
But you need dozens of t3 engineers for an exp now. its tedious and annoying. Especially if the problem is the terrain. Having to ferry off the shit-terrain, from within your base which is maybe filled with t1 engies for air, is simply annoying or aggrevating. And then transports can f*** up the pickup point, having to wait for t3 engineers to walk to them, because of bad terrain.
This all sounds so hypothetical, but Its commonplace. Especially with air experimentals.
Or you want to build something secretly someplace else, less scouted or within a stealth field. ferry over 30 t3 engineers is not great.
I also will now add BP Upgrade to my RAS ACUs where possible, and I will build SACUs with bp upgrade much sooner, because spamming t3 engineers to get experimentals is annoying as f***.
This all might be less relevant to 1v1 gameplay, but gap and setons are a thing. look at open games and tell me its not 80% of open maps or more.
Also tell me to get RAS SACUS to build stuff, and I will start calculating the cost of the RAS SACUs.
Spending 2 GCs worth of mass to build a gc is not the way to go.
I also dont understand, why the argument "to make t1 engineers and t2 engineers and RAS ACUS more viable" is a thing. Why should they be the better pick at experimental spamfest stage?