PATCH 3696 RELEASE THREAD

Moderator: JaggedAppliance

Re: PATCH 3696 RELEASE THREAD

Postby FtXCommando » 08 Jun 2018, 03:46

Why not just turn off your oc if you dont want to spend the e to oc a unit? I have never been in such a situation tbh. “Damn I kinda don’t want to do 15k damage to that GC because i really need to get that last asf out of my air fac.”

It just seems like a pointless edition with like 1 in 6000 games use. If you’re gonna add some sort of third mode or whatever, at least let me disable it in options so I don’t need to waste time clicking through it to set up my auto oc. If it just applies to OC SACUs it’s fine I guess
Are you upset? Are you happy? Are you a FAF Player? Come to the PC Discord and share your thoughts and build the community!

https://discord.gg/Y2dGU8X
User avatar
FtXCommando
Councillor - Players
 
Posts: 1236
Joined: 09 Jan 2017, 18:44
Has liked: 234 times
Been liked: 583 times
FAF User Name: FtXCommando

Re: PATCH 3696 RELEASE THREAD

Postby Farmsletje » 08 Jun 2018, 03:56

It does sometimes matter in the t2 stage, when your acu is shooting a pillar with 400 hp you'd rather disable auto oc and reenable it after you killed the pillar
FtXCommando wrote:
need to give him some time to blossom into an aids flower
Farmsletje
Contributor
 
Posts: 1116
Joined: 14 Sep 2016, 18:38
Has liked: 383 times
Been liked: 452 times
FAF User Name: Farmsletje

Re: PATCH 3696 RELEASE THREAD

Postby FtXCommando » 08 Jun 2018, 04:16

But the new OC factors in how much dmg you need to do to kill the unit.
Are you upset? Are you happy? Are you a FAF Player? Come to the PC Discord and share your thoughts and build the community!

https://discord.gg/Y2dGU8X
User avatar
FtXCommando
Councillor - Players
 
Posts: 1236
Joined: 09 Jan 2017, 18:44
Has liked: 234 times
Been liked: 583 times
FAF User Name: FtXCommando

Re: PATCH 3696 RELEASE THREAD

Postby keyser » 08 Jun 2018, 04:40

It does sometimes matter in the t2 stage, when your acu is shooting a pillar with 400 hp you'd rather disable auto oc and reenable it after you killed the pillar

there is indeed a raw price of 5k e iirc

as for FTX, it can be a situation where using all your e once won't kill the unit, but firing 2 OC with the same amount of e will kill the unit. But i agree it's pretty rare.
Zockyzock:
VoR is the clan of upcoming top players now
keyser
Councillor - Game
 
Posts: 1870
Joined: 17 May 2013, 14:27
Has liked: 424 times
Been liked: 540 times
FAF User Name: keyser

Re: PATCH 3696 RELEASE THREAD

Postby Farmsletje » 08 Jun 2018, 13:37

FtXCommando wrote:But the new OC factors in how much dmg you need to do to kill the unit.


thats not the point. why waste your oc to do 400 dmg if it can do 1500 dmg 2 sec later?
FtXCommando wrote:
need to give him some time to blossom into an aids flower
Farmsletje
Contributor
 
Posts: 1116
Joined: 14 Sep 2016, 18:38
Has liked: 383 times
Been liked: 452 times
FAF User Name: Farmsletje

Re: PATCH 3696 RELEASE THREAD

Postby JonnoHR31 » 08 Jun 2018, 18:04

I have no idea how or why, but has anyone else noticed tele-snipe become more prevalent and successful since it was nerfed in this patch?

Also, +1 for arty becoming way OP in longer games now, especially against cybran shields, I know they're supposed to be terrible but this is ridiculous.
JonnoHR31
Crusader
 
Posts: 12
Joined: 09 Dec 2016, 16:40
Has liked: 7 times
Been liked: 1 time
FAF User Name: JonnoHR31

Re: PATCH 3696 RELEASE THREAD

Postby Wesmania » 08 Jun 2018, 19:33

How could tele become more powerful if it was given a straight nerf? It's more of a suicide tactic than ever.
Wesmania
Contributor
 
Posts: 391
Joined: 19 Nov 2014, 19:17
Has liked: 2 times
Been liked: 79 times
FAF User Name: MazorNoob

Re: PATCH 3696 RELEASE THREAD

Postby Wakke » 09 Jun 2018, 08:56

Ithilis_Quo wrote:
FtXCommando wrote:Why would you ever want to do less damage than what you need to kill a unit in 1 oc?


or why someone whould want do more dmg and spend more e as kill a unit ?


It's a proposal to counter the weirdness that comes with energy being drained when OC lands instead of when it starts.
Wakke
Avatar-of-War
 
Posts: 295
Joined: 02 Sep 2012, 10:58
Has liked: 13 times
Been liked: 13 times

Re: PATCH 3696 RELEASE THREAD

Postby AdmiralZeech » 13 Jun 2018, 20:23

I don't like the new OC mechanic. It feels weird to have the OC magically scale to the required damage to kill units, and also for the energy drain to occur after hit.

I'd be much happier with something more direct, controllable and less automatic. For example:

- There are 4 levels of OC, each doing more damage and using more E. They correspond directly to 1 - 4 energy storages.

- When you fire the OC, it will examine the units within the AOE, and based on the unit type's MAX Health (not current health), it will choose the highest OC level required to oneshot units of that type (or what you have energy for). Energy is drained upon shooting.
AdmiralZeech
Priest
 
Posts: 364
Joined: 17 Sep 2011, 16:56
Has liked: 1 time
Been liked: 62 times

Re: PATCH 3696 RELEASE THREAD

Postby IceDreamer » 14 Jun 2018, 00:17

AdmiralZeech wrote:When you fire the OC, it will examine the units within the AOE ... ... Energy is drained upon shooting.


There are a number of issues, but I'll just tackle the easiest. How? It doesn't know where the impact will be or what is in the AOE until it's hit. So how can you do any calculations on firing?

This code wasn't easy to put together. It's intricate. And believe me, we had a few different revisions where the design was drain on fire, and a few where it drained on hit. There were upsides and downsides to both.
IceDreamer
Supreme Commander
 
Posts: 2607
Joined: 27 Dec 2011, 07:01
Has liked: 138 times
Been liked: 488 times

PreviousNext

Return to Balance Discussion

Who is online

Users browsing this forum: No registered users and 1 guest