Yeah I wrote that in a hurry and frankly your posts on forum often make you seem like someone who isn't that well versed in how the game plays(I know you're aware of how it works though) so I figured the fastest way to get things across was to make it very basic.
So you think Titans should not be part of the T3 army? You realise this is the case already, no one seriously builds titans for the main army because Percivals are so superior. Loyalists on the other hand are a stable unit for most Cybran T3 armies. So can I take this as a wish to preserve the status quo?
Or do you wish to remove the raiding capability from the loyalist? That would require a pretty huge speed nerf that would make them useless in other roles as well(because they need to run into enemy army for the EMP) or a really big damage nerf which would again make them too expensive for T3 army use and delegate them to niche trolling unit like the current firebeetle.
So I'm not quite sure what's your point here in relation to the patch. Is it don't make Titan more useful? Don't make Loyalist weaker in a fight?
Also visual recognition is important ofc, but maybe not so much in supcom because you don't see them. Only in casts or highlight vids do I actually view the battlefield from that close, otherwise my field is just full of icons moving about. I gain the information from the form of the icon, the speed of which it moves and the projectile pattern it shoots.
That brings me to an idea. We should have an icon for amphibious units. This would help recognition.
A half-dome/half-diamond would work nicely and could even have the dome representing if it's an underwater or overwater capable unit.
Something like this:
PS. Shield logic in this game is fucked up, they only regen shieldpoints out of combat but if completely shut down they will restore the whole shield while in combat(usually way faster than what regen does.) So they work the opposite of how you would think. Until someone fixes/changes that behaviour small, fast restoring shields are in fact a very strong combat ability. Heavier, longer restoring shields are more hit'n'run things.