by IceDreamer » 01 Feb 2018, 12:39
I've been quietly keeping an eye on this through development. Not going to comment on really specific things, but I'll outline my concerns and things I'm looking out for as potential easy mistakes here:
- Percival needs to still be the strongest per-unit T3 land unit, and probably the strongest per-mass assault T3.
- Titan's role needs to be sufficiently differentiated from that of the Loyalist. Brick and Percival are not the same and shouldn't be, and Titan and Loyalist are not the same and shouldn't be. There are four roles to fill here, not two.
- Tempest changes greatly concern me, though not for the same reasons as some others. My position is that this patch is the perfect opportunity to ensure that each Experimental unit (And some T3s) have a properly defined role at which it excels. Tempest, Czar, Soulripper, Novax, Atlantis, Torrent.
- Ensure that the shield disrupter is sufficiently strong to improve its use
- Ensure that the balance between Harbinger and Obsidian shifts in Obsidian's favour. It's a super-cool unit that has been completely in the shadow for much too long. Some changes to the Obsidian itself may be in order.
- Ensure that the Sniper bots are sufficiently powerful to see real use without overstepping the mark. Differentiate them sufficiently from each other, too, in terms of a different role for each (And each mode for Sera)
- Try to address 'token weapon syndrome'. Either remove such things, or make it so the weapon is properly there and useful, with appropriate power shifts in other areas. (Example: This could be construed as the reason Bricks 'should' lose to Percivals. If the two cost the same and move the same, but Bricks have a usable torpedo system,then the purely land-focus Percival 'should' win minorly.