The slow projectile speed of the 1st weapon made it easy to avoid a lot of dps
some dps was shifted to other weapons with a higher rate of fire and projectile speed and the overall dmg was lowered
all in all it was a buff imo
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PhilipJFry wrote:The slow projectile speed of the 1st weapon made it easy to avoid a lot of dps
some dps was shifted to other weapons with a higher rate of fire and projectile speed and the overall dmg was lowered
all in all it was a buff imo
Elusive wrote:Anything fast and/or small enough to avoid the ball would be easily killed by the other weapons
FtXCommando wrote:
need to give him some time to blossom into an aids flower
ParallaxCore wrote:I didn't play it yet, but somehow reading the patch notes feels like you are basically castrating almost everything a bit (and I don't understand at all the change of Loyalist EMP).
PhilipJFry wrote:ParallaxCore wrote:I didn't play it yet, but somehow reading the patch notes feels like you are basically castrating almost everything a bit (and I don't understand at all the change of Loyalist EMP).
You can't stun ACUs and T4 units any more with the EMP on death from the Loyalist.
This used to be especially strong against the GC since it would suck in the Loyalists with its claws and stun itself while wasting lots of damage of its Laser since the weapon will continue shooting at the same spot while being stunned.
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