moonbearonmeth wrote:Of this I can say you are 100% wrong and would encourage you to look at replays prior to the patch.
Perhaps, however this became much more noticeable since the patch. I can't recall any specific case where I had this happen in my games prior to the patch, but that might just be me. Recent games (post patch) do make me believe something has changed, though.
moonbearonmeth wrote:if you are actually attacking an ACU with auto-OC on the OC will target the ACU
True, however you can't have an attack order and a move order active simultaneously. I'm aware that if you give an attack order on a unit, then a move order, you will keep targeting that unit while moving, but I'm not sure the same applies to auto OC. I very well may be wrong here, I don't have an accurate specific memory of this happening atm, but I do tend to employ the attack order followed by a move order when it is needed, yet this problem has still occurred.
It is also worth mentioning that in some scenarios you can't afford to stop walking to give the attack order (followed be a move reorder), similarly to what I have described regarding the manual OC. Things happen very quickly in this game and not always you have the incentive to give an attack order on an acu then keep moving before things start rolling and you're on the verge of getting out of range.
moonbearonmeth wrote:I would consider it more likely that the ACU will vet from the OC vs units than killing an enemy ACU
I would not. When you are in that 'all in' situation quite often you'd be far away from your next vet level, and all that matters in the following seconds is how much damage you put on that enemy acu. But then again this is all subjective.
Plasma_Wolf wrote:We need a system where we can manually prioritize ACU/other units
Yes, that would solve everyting! Overcharge or regular shots, a UI button (similar to the auto OC button) that would toggle prioritisation of acu vs units would make this game so much better and eliminate some stupid unnecessary deaths caused by broken game mechanics out of your control.
This idea has been around for a long time yet I have not heard talks of it being worked on. Why's that? Would that be considered a sim mod that works against the ethics of ranked games? Considering that without this, you have to stop walking so that you can give attack orders, I say that this little bit of automation can be forgiven. I long for the day this function is integrated into faf.