Has anyone else got the feeling that air got a lot more valuable? Sams are still crazy OP, that's not what I mean but rather sacrificing your air control for defending an attacking experimental. Suiciding air to prevent enemy from killing experimentals used to be a really bad idea and only done if absolutely necessary(or highly profitable) but because of the buildtime increase and T3 nerf, it seems like a choice I want to make more often.
Also weaker commanders in the mid-game are easier to snipe now so commander pushes with them are even more dubious but that much should be obvious.
Farmsletje wrote:If you spend the 2500 mass it costs more now on bp then the buildtime nerf for t4's might as well be nonexistant.
Furthermore, you barely see this combo used in the current balance because the second gun is quite useless vs t3 units because you OC them anyway. The extra hp from t3 and the extra bp are most of the time better to have.
In beta you need 7 shots to kill a harb, in normal balance 8.
Othuum 9 in beta, 9 rn
Percy 12 in beta, 13 rn
Brick 13 in beta, 13 rn
Etc
There is a very very small increase in the effectiveness of killing t3 units with the acu, but i doubt its enough to make it viable compared to OC.
Fyu, i just realised i forgot to add the original 100 dps to both sides, but i doubt it'll change much.
Just some math to go with that:
DPS: 1700 --> 1440 (2.7 AoE) -15%
Health: 31500 --> 30500 -3%
Energy: 270000+42000+450000+24000=786000 --> 800000=270000+56000+450000+24000 +2%
Mass: 4800+1200+4500+800=11300 --> 14000=5400+1800+5800+800 +24%
Buildtime: 4200+1200+4200+800=10400 --> 11800=4600+1800+4600+800 +13%
Energy cost change is negligible, so is health. Mass cost change is quite significant, as is damage. Buildtime change is meaningful but not comparable to T4 buildtime change. 27500 for a monkeylord compared to 11800 for the commander is just different leagues.
Add to that OC (3.0 AoE) and Vet, you get:
DPS: 5033 --> 4773?
-5%Health: 40250 --> 39250
-2%Energy: 270000+42000+450000+24000=786000 --> 800000=270000+56000+450000+24000
+2%Mass: 4800+1200+4500+800=11300 --> 14000=5400+1800+5800+800
+24%Buildtime: 4200+1200+4200+800=10400 --> 11800=4600+1800+4600+800
+13%Damage change also becomes negligible. Now the only nerf that matters is mass cost. It's pretty big one but dwarfs in comparison to experimental BP change. That said, new OC can be both good and bad. But if you can afford double nano, you've probably got pretty good energy income so your actual DPS is going to be higher vs experimentals than before. Full vet commanders are really dangerous against experimentals, anything short of a GC is in serious danger but you pay a little more for OCing T3.
Killtimes:
Harbringer 3,5s --> 2,8s (20% from close to OC time to under OC time, pretty big difference)
Othuum 4,0s --> 3,5s (13% gets close to OC time)
Percival 5,5s --> 5,0s (9%)
Brick 5,3s --> 5,2s (2%)
Loyalist 1,9s --> 2,1s (-11%)
Titan 2,0s --> 2,2s (-10%)
Like you mentioned, no big changes there against T3 units(aside from Harbringer,) however, let's look at it the other way around.
Harbringer DPS: 370 --> 320, Range 28 --> 26, Slower
Othuum DPS: 400 --> 287, Range 32 --> 28
Percival DPS: 400 --> 334, Range 35 --> 34, Slightly Faster
Brick DPS: 375 --> 312.5, Range 35 --> 32, Faster
Loyalist DPS: 205 --> 185, Range 25 --> 20, Slightly Slower
Titan Range 20 --> 22, Slightly Slower
And suddenly the light shone down on him and he saw that it was tough to be a T3 unit in this new world trying to kill this 200hp/s regen, 40k hp, 5k DPS monster.
But don't get me wrong, I don't think the strength of it is too much. Just that it's too easy to obtain. The second nano buildtime should get a serious nerf to reflect the position it holds as an experimental tier tech. When you consider a commander might already have other upgrades, getting the full rambo going is really fast compared to getting supcom or experimental on the field. It should be faster, but not by this much.