ZLO_RD wrote:i had problem with UEF bombers and sometimes even with arty in the current balance.. i wanted to factory lock, but bomber drops to the side or corner of factory instead of dropping in the middles so unit does not get killed... sometime same happens with arty. i guess if i will really need to make a factory lock i need to groundfire...
Building targeting is done via the target bones. Often the units code is used for the main bone in the center of the model and on the ground of the building and most buildings have several bones that are targeted at random (randomly targeted but units continue firing at the same one unit they are given a new order then it randomly selects a bone to attack again). I presume there were several chosen by the original developers to have better looking battles with buildings being hit in multiple areas instead of one to go with the graphics of them burning in several places.
This is also the problem with the megalith, it has its hitbox above the ground and the bone bombers f.ex. are targeting is on the ground, there a lot of uef/cybran bombs fall underneath it doing reduced damage on attacks. It is also the same problem with why sera destroyers cannot attack a lot of stuff onshore, because the bone they are targeting is on the ground.
To fix this you could go through all the files and change the targetbone to be the one in the middle. You would also have to elevate the targetbone in the 3D model to make sera destroyers have a better chance of hitting something on shore if it doesnt have a suitable targetbone.
Anyway ground fire should do well.