Balance patch 3696 Feedback Thread

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Re: Balance patch 3696 Feedback Thread

Postby FtXCommando » 29 Jan 2018, 03:14

Finally. Cybran players need to realize that they can't just make 1 unit for literally all purposes. It's ridiculous smh.


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Re: Balance patch 3696 Feedback Thread

Postby PsychoBoB » 29 Jan 2018, 13:03

How to counter mass Pillar spam now with Aeon? :?
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Re: Balance patch 3696 Feedback Thread

Postby Farmsletje » 29 Jan 2018, 13:39

Mercies
FtXCommando wrote:
need to give him some time to blossom into an aids flower
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Re: Balance patch 3696 Feedback Thread

Postby PsychoBoB » 29 Jan 2018, 14:23

Farmsletje wrote:Mercies

Did you watch my last ladder game? :lol:
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Re: Balance patch 3696 Feedback Thread

Postby uzurpator » 29 Jan 2018, 15:45

Considering the T4 build time nerfs.

Can we now get the ASF problem resolved? Because with 50k+ build times air experimentals are going to be extra useless.
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Re: Balance patch 3696 Feedback Thread

Postby Morax » 29 Jan 2018, 18:42

Ithilis_Quo wrote:Percival - such a uggly numbers are using it, balancewise it should work, but the hack why 1670dmg, 38muzzle (and not 40), where is feeling for beauty?


That is not "beauty," but is likely a mix of a pedantic mind with OCD. Not everything works out to be perfect numbers - example "pi" - so it is rather foolish to try and make them that way.
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Re: Balance patch 3696 Feedback Thread

Postby nrader » 29 Jan 2018, 19:19

Is it intended or EUF nano didnt get cost nerf while sera did? Or it's just missing from the patchlog for some reason.
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Re: Balance patch 3696 Feedback Thread

Postby Strogo » 29 Jan 2018, 22:40

Beta OC has same problem as EQ one (or may be it's just part of the nerf =), when you trying to do most effective OC by choosing target which is surrounded by other units, lower health or t1/t2 units among t3 ruin all your plans.

Spoiler: show


So this feature helps you to save your power, but at the same time it significantly reduces splash effectiveness (and manual overcharging overall) in some situations.
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Re: Balance patch 3696 Feedback Thread

Postby Ithilis_Quo » 30 Jan 2018, 00:23

Morax wrote:That is not "beauty," but is likely a mix of a pedantic mind with OCD. Not everything works out to be perfect numbers - example "pi" - so it is rather foolish to try and make them that way.


the reason why it have 1670 dmg is probably for mix with other units hp and number of shots and reaload time. This is solution that work, but make every future balance harder, more chaotic and problematic. Its as when you use in monetari politics artifical intervetion to fix bad trends and by it create new ones.
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Re: Balance patch 3696 Feedback Thread

Postby Elusive » 30 Jan 2018, 04:42

I have to ask about the Ythotha changes, while they are not that drastic or bad, I cant see the logic behind them. Becouse of the universal t4 build time nerf I will be ignoreing that aspect.
Ythotha:
Mass Cost: 25 000 → 26 500
Power Cost: 312 500 → 330 000

Phason Beam Generator Damage: 8000 → 6000
Gatling Plasma Cannon Damage: 550 → 610
Heavy Sinn Unthe Cannon Damage: 1200 → 1850

When calculated, the total dps of all three weapons drops from 3997 to 3793 (rounded), slightly over a 5% drop in total damage output. Aditionally, becouse the colective damage is now weighted much more heavily on the gattling gun the total 'effective' area-of-effect damage has been reduced overall, menaing that its colective damage against groups is even less even if you take in account the extra damage on Heavy Sinn Unthe Cannon.

And then in spite of a reduction in damage putput, the cost has been increased.
Could someone please explain to me while the chicken recived this nerf?
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