This is supposed to be discussing balance, not making personal attacks, FxtCommando.
I've been suggesting equalizing Titan and Loyalist in summer 2016 or so. The argument was rejected because it made the two nearly identical units. Now they are made nearly identical in beta (wth?) and I suggest making them different.
I wasn't specific enough in my suggestion: the 5.0 speed proposed was assuming Loya speed stays the same. Of course, 5.0 is somewhat extreme so that number is variable. What I was getting at is making Titan useful not because of its shield or its guns but because of its speed. No doubt that if we just equalize the ranges of Titan and Loyalist right now, keeping everything else the same, they'll become extremely similar with the only difference being a shield on Titan instead of an EMP blast on death. That and a slight difference in DPS, which is canceled out by Titan's higher HP. But we all agree that's boring, yes?
But Titan has to become useful somehow, yes? No one builds them except me when the game is nearly won and maybe a couple high ranked players that do it for shits and giggles. No one takes them seriously. No one will take them seriously even after this patch! My replay with Mach was far from perfect but you could see that it took some heavy micro to keep Titans alive vs. a couple Loyas and a brick. They are still a joke!
Making these two units identical is a horrible idea. There are, then, two solutions:
1) as proposed by me, buff Titan's speed. Maybe not to 5 but to 4.5 or 4.4 while keeping loya's the same (or, if loya's decreased to 3.8, Titan should be increased to 4.2 or 4.3).
2) As proposed by Apofenas, add the long overdue missiles to Titan to make it more useful against structures or clustered units.
Look at the two suggestions. Which one seems more easily feasible and is unlikely to have a dramatic effect on the gameplay? Which one is easier to implement? Ruminate those two questions.
Sincerely, Erich von Manstein