Hello,
I was playing one particularly long game today during which I wondered if anyone has ever thought of the idea below.
I don't think it is a great idea but more of a greater good idea.
Problem: Large 1v1 maps, Large team games or even games where 1 player completely outmatches the other(troll). It is obviously possible to spam a tone of t1 arty, t1 frigates, t1 labs, t1 bombers etc etc. Even after passing to t2 and t3 stages. While that is mostly ok it is an issue late game when you stall for time making a tone of cannon fodder units. Which I argue makes the game play pretty boring at minus 5 in 1v1 or 4v4 while watching 500 frigs, t1 arty, t1 bombers run into each other.
Possible solution: unit caps when you pass to the next Tech tier. Lets say you are making land t1. When you pass to t2 land you can make a max of 20 extra t1 units for example. Then upon hitting t3 you can make a max of 20 more t2 units for example. Forcing you to use the next tier.
Not the best idea I admit however playing or watching games where you spam 800 t1 arty or 500 frigates is not exactly thrilling game play. The numbers in the cap of course need to be adjusted I just provided the concept for discussion.
Why reward people for using t1 in minute 30 ? Should we not keep the game fast and more about using later tier units ?
Non hostile thoughts ? Just an idea.
Chevalier