T2 Drops

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T2 Drops

Postby Yudi » 22 Dec 2017, 00:42

They're shit , tryhard and OP, please nerf trans speed or buff int speed.

EDIT: Ignore this thread.
Last edited by Yudi on 22 Dec 2017, 01:20, edited 1 time in total.
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Re: T2 Drops

Postby Petricpwnz » 22 Dec 2017, 01:14

Already.
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Re: T2 Drops

Postby ABSTRACT » 30 Dec 2017, 17:49

/viewtopic.php?f=67&t=15271
imo the problem is: T2 FB/Inties have the same speed as T2 Transports <-> Inties have higher speed as T1 Transports.
The shit AA abilities of T2 air in comparison to other air tech levels is obviously the biggest balance gap in faf, but nobody cares about it.
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Re: T2 Drops

Postby keyser » 30 Dec 2017, 18:46

if you buff T2 FB speed, and nerf their dps vs land, then you gonna get ton shit of people complaining about not being able to snipe anymore. (especially if opponent is prepared with 1 shield, 2 flaks)

can't really do much to FB.
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Re: T2 Drops

Postby moonbearonmeth » 30 Dec 2017, 19:09

Yudi wrote:EDIT: Ignore this thread.
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Re: T2 Drops

Postby TheKoopa » 30 Dec 2017, 19:10

You're not my dad
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Re: T2 Drops

Postby ABSTRACT » 30 Dec 2017, 23:00

keyser wrote:if you buff T2 FB speed, and nerf their dps vs land, then you gonna get ton shit of people complaining about not being able to snipe anymore.


Im not talking about nerfing something. Im talking about giving T2 air better AA abilities in general, since it is a fact that T2 air is literally useless if you try to use it that way.
You can also snipe with T3 bombers. The difference: you have units to counter that at T3 air level, so why not handle the "sniping-problem" at the same way at T2 level?

I mean, we had a lot of discussions about the problem of rushing T3 Air and giving T2 air as a level more room in a game. Some balance patches targeted that issue, but they didnt change the fact that there is still nothing between Inties and ASF.
Last edited by ABSTRACT on 30 Dec 2017, 23:27, edited 1 time in total.
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Re: T2 Drops

Postby keyser » 30 Dec 2017, 23:22

ABSTRACT wrote:
keyser wrote:if you buff T2 FB speed, and nerf their dps vs land, then you gonna get ton shit of people complaining about not being able to snipe anymore.


Im not talking about nerfing something. Im talking about giving T2 air better AA abilities in general, since it is a fact that T2 air is literally useless if you try to use it that way.
You can also snipe with T3 bombers. The difference: you have units to counter that at T3 air level, so why not handle the "sniping-problem" at the same way at T2 level?

because at T3 air you have 2 units : strat and ASF.
at T2 air there is 1 unit : FB.

if you have really good aa on FB then it can win air and then snipe ez. if you increase the speed it can just fly by and snipe ez. So if you want to increase aa/speed of FB, you need to reduce its air to groung dps. => you end up with the situation i was describing before.

But that's not on topic anyway.
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Re: T2 Drops

Postby ABSTRACT » 30 Dec 2017, 23:29

keyser wrote:
But that's not on topic anyway.


Thats not on topc, yes. But the negative side effects are.

I'm aware that the problem could only be consequently solved if you introduce new units at t2 air, which puts that level in a line with T1 and T3 air.

edit: which shouldnt be a problem since introducing useless things like T3 MAA wasnt a problem too ;)
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Re: T2 Drops

Postby Lieutenant Lich » 31 Dec 2017, 03:08

sooo... time for 4 new units?

New Unit Classes: Advanced Interceptor & Carpet Bomber/Sniping Bomber/Dive Bomber/Missile Carrier (depending on faction)

UEF:
Janus --> UEF t2 intie: better AA, faster than t2 trans, no anti-ground capabilities
A-20 (new unit) --> UEF t2 carpet bomber: better air to ground damage, limited or no AA

Seraphim:
Notha --> Sera t2 intie
Yenchy --> Sera t2 sniping bomber: 1) same bomb as notha but it flies faster so it can hit, or 2) slow with exponential speed up, tracks, but less dmg than current Notha

Cybran:
Corsair --> Cybran t2 intie
Caper --> Cybran t2 dive-bomber: dives down to release its missiles and flies up. Dives so far down that arty, MML & tall t3 units can hit them with their projectiles. Deadly accurate but expensive

Aeon:
Buff swiftwinds
Cleaver --> Aeon t2 missile carrier: loads one mercy on its bottom (conserves missile's fuel), limited AA, flies quicker than Mercy, attack move releases the Mercy and lets the player guide it.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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