moonbearonmeth wrote:Words have never been my strong suit so here's a picture.
didn't flak also get a buff in some recent patch?
Forged Alliance Forever Forums
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moonbearonmeth wrote:Words have never been my strong suit so here's a picture.
CavemanHost wrote:Flaks are so inaccurate. You can avoid almost all damage from flaks firing at gunships or t1 bombers if u move them fast enough away. If they fire at a target far away, they don't really hit it when the target moves slightly. And since t3 gunships rushs became a thing, they've proven even more useless. But hey - we buffed them to hit t3 stuff. Great!!!!11!
CavemanHost wrote:In an ideal situation maybe, but in actual game the first shots of the flak don't hit, but the broadsword shots don't miss.
CavemanHost wrote:20 inties dont do shits against t3 gunships and team mates that are supporting thos gunships with their own air and parallel pushes. This happend multiple times, very early in a game, I'm talking about early t2 land stage.
CavemanHost wrote:Tell me how u insta-spam 12 t2 mobile flaks while still playing against ur opponent. The enemy air player can get those t3 gunshipts on t2 power while getting pumped e from the team. The whole point of this strategy is to get them early and unnoticed. But yeah, that's obv the fault of what ever air player we have. I still couldn't protect myself with enough t2 flak despite reacting instantly, when I scouted the air players base and saw that he already had 2 of those 3 gunships.
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