Dear FAF community,
after watching a lot of casts from good players, it seems that attacking is a very risky thing in FAF. Especially at higher skill levels it seems that you can see where the game is going by observing how much momentum an attacker collects. I see relatively fewer small and split attacks compared to other games, FAF is very often about concentrating mass to deal a killing blow.
Maybe reducing the reclaim value of wrecks is an option? I know this is a very fundamental pillar of the FAF balance, but I think it might help promote more active games. It might even raise the skill ceiling because it becomes less risky to invest more mass into raiding.
What do you think?