Can we lower the firing randomness on the cybran t1 mobile artillery?
It takes quite a bit longer than other MA to kill point defense because it keeps missing. Not a huge delay but it can give your opponent time to recover (I actually saw this happen in a tournament game on F.i.t.F. where tanks could catch up to a few sneaky cybran units while they struggled against pd).
I think in return we could lower the dps a bit. Let the Medusa stun the pd, and then mantis can finish it off.